ArticleAnatomical sciences education2019
The Use of Augmented Reality Technology in Medical Specimen Museum Tours.
Article in Anatomical sciences education, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
10 citing papers in PubMed.
- Teaching with human remains: curatorship, technological innovation and ethical engagement at the Morgagni Museum of Human Anatomy.Pathologica · 2026Article
- Application of head-mounted display-based augmented and mixed reality in nursing education: a scoping review.BMC nursing · 2025Article
- When Teratology and Augmented Reality Entwine: A Qualitative Phenomenological Analysis in a Museal Setting.Sensors (Basel, Switzerland) · 2025Article
- Enhancing museum collection images with fuzzy set guided convolutional neural network: A novel approach leveraging fuzzy set theory.PloS one · 2025Article
- Virtual Models Using Augmented Reality May Provide a Suitable Supplement, Although Not a Physical Specimen Replacement, in Pathology Education.Medical science educator · 2023Article
- Reviving the anatomic past: Breathing new life into historic anatomical teaching tools.Journal of anatomy · 2023Article
- Novel Osteo Refurbishment Method and Choice of Colouring Materials for Anatomy Specimens.Medeniyet medical journal · 2023Article
- Interactive Display of Images in Digital Exhibition Halls under Artificial Intelligence and Mixed Reality Technology.Computational intelligence and neuroscience · 2022Article
- A Survey of Museum Applied Research Based on Mobile Augmented Reality.Computational intelligence and neuroscience · 2022Review
- "Inform the Head, Give Dexterity to the Hand, Familiarise the Heart": Seeing and Using Digitised Eighteenth-Century Specimens in a Modern Medical Curriculum.Advances in experimental medicine and biology · 2021Article
Corrections and comments
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Authors and funding
4 authors.
Funding
Abstract
Human anatomical specimen museums are commonly used by medical, nursing, and paramedical students. Through dissection and prosection, the specimens housed in these museums allow students to appreciate the complex relationships of organs and structures in more detail than textbooks could provide. However, it may be difficult for students, particularly novices, to identify the various parts of these anatomical structures without additional explanations from a docent or supplemental illustrations. Recently, augmented reality (AR) has been used in many museum exhibits to display virtual objects in videos captured from the real world. This technology can significantly enhance the learning experience. In this study, three AR-based support systems for tours in medical specimen museums were developed, and their usability and effectiveness for learning were examined. The first system was constructed using an AR marker. This system could display virtual label information for specimens by capturing AR markers using a tablet camera. Individual AR markers were required for all specimens, but their presence in and on the prosected specimens could also be obtrusive. The second system was developed to set the specimen image itself as an image marker, as most specimens were displayed in cross section. Visitors could then obtain the label information presented by AR without any markers intruding on the display or anatomical specimens. The third system was comprised of a head-mounted display combined with a natural click interface. The system could provide visitors with an environment for the natural manipulation of virtual objects with future scalability.
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Registered trials
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