ArticleJournal of clinical medicine2018
Comparison of College Students' Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise.
Article in Journal of clinical medicine, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 27 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
27 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Effects of active video games on affective responses and mental health symptoms in young adults: a systematic review.BMC public health · 2025Pooled it
- Strategies and Best Practices That Enhance the Physical Activity Levels of Undergraduate University Students: A Systematic Review.International journal of environmental research and public health · 2024Pooled it
- Effects of active video games on physical activity among overweight and obese college students: a systematic review.Frontiers in public health · 2024Pooled it
- Acute effects of virtual reality-based relaxation and exergaming on primary dysmenorrhea symptoms.Turkish journal of medical sciences · 2025Trial
- The Effects of Exergame Telerehabilitation in Persons With Subjective Cognitive Decline.The Gerontologist · 2024Trial
- Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.Journal of sport and health science · 2022Trial
- Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults.BMC sports science, medicine & rehabilitation · 2026Article
- The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study.JMIR serious games · 2025Article
- The adaptation of the GameSquad exergaming intervention for young adults with Down syndrome: A pilot feasibility study.Disability and health journal · 2025Article
- Efficacy of exergaming dance and aerobic dance on young adults' enjoyment, situational motivation, self-efficacy, and steps.Frontiers in psychology · 2025Article
- Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications.JMIR serious games · 2024Article
- Impact of Fruit and Vegetable Enzyme Supplementation on Aerobic Performance and Lactate Response in Older Adults Following High-Intensity Interval Exercise Through Exergaming: Randomized Experimental Matched-Pair Study.JMIR serious games · 2024Article
- Comparison of enjoyment and energy expenditure of exergame with and without blood flow restriction in men and women.Scientific reports · 2024Article
- A single session of a beach volleyball exergame did not improve state anxiety level in healthy adult women.BMC sports science, medicine & rehabilitation · 2024Article
- Exergaming in augmented reality is tailor-made for aerobic training and enjoyment among healthy young adults.Frontiers in public health · 2024Article
- The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.Virtual reality · 2023Article
- Validation of Physical Activity Correlates Questionnaire from Social Ecological Model in College Students.Journal of clinical medicine · 2023Article
- Acute effects of exergaming on young adults' energy expenditure, enjoyment, and self-efficacy.Frontiers in psychology · 2023Article
- Acute Effects of Virtual Reality Exercise Biking on College Students' Physical Responses.Research quarterly for exercise and sport · 2022Article
- Effects of Exergaming on College Students' Situational Interest, Self-Efficacy, and Motion Sickness.Journal of clinical medicine · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study evaluated the effects of exergaming on college students' energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college students (30 female; X ¯
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.