ArticleProceedings of the ... ACM International Conference on Ubiquitous Computing . UbiComp (Conference)2015
Mindless Computing: Designing Technologies to Subtly Influence Behavior.
Article in Proceedings of the ... ACM International Conference on Ubiquitous Computing . UbiComp (Conference), 2015. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 3 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
14 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Digital Behavior Change Intervention Designs for Habit Formation: Systematic Review.Journal of medical Internet research · 2024Pooled it
- Physiological feedback technology for real-time emotion regulation: a systematic review.Frontiers in psychology · 2023Pooled it
- Towards Mindless Stress Regulation in Advanced Driver Assistance Systems: A Systematic Review.Frontiers in psychology · 2020Pooled it
- Persuasive technologies for modifying food habits: a review of mindless, reflective, and social approaches to eating behavior change.Frontiers in digital health · 2026Review
- Dopamine-scrolling: a modern public health challenge requiring urgent attention.Perspectives in public health · 2025Article
- Unconscious Other's Impression Changer: A Method to Manipulate Cognitive Biases That Subtly Change Others' Impressions Positively/Negatively by Making AI Bias in Emotion Estimation AI.Sensors (Basel, Switzerland) · 2022Article
- A Method for Behavior Change Support by Controlling Psychological Effects on Walking Motivation Caused by Step Count Log Competition System.Sensors (Basel, Switzerland) · 2021Article
- Introducing an Integrated Model of Adults' Wearable Activity Tracker Use and Obesity Information-Seeking Behaviors From a National Quota Sample Survey.JMIR formative research · 2021Article
- The Impact of a Gameful Breathing Training Visualization on Intrinsic Experiential Value, Perceived Effectiveness, and Engagement Intentions: Between-Subject Online Experiment.JMIR serious games · 2021Article
- Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework.Journal of medical Internet research · 2021Article
- Potentials and pitfalls of increasing prosocial behavior and self-efficacy over time using an online personalized platform.PloS one · 2020Article
- Sensing behavioral symptoms of mental health and delivering personalized interventions using mobile technologies.Depression and anxiety · 2017Review
- EmotionCheck:: A Wearable Device to Regulate Anxiety through False Heart Rate Feedback.GetMobile (New York, N.Y.) · 2017Article
- Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertension.Digital healthArticle
Corrections and comments
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Authors and funding
4 authors.
Funding
Abstract
Persuasive technologies aim to influence user's behaviors. In order to be effective, many of the persuasive technologies de-veloped so far relies on user's motivation and ability, which is highly variable and often the reason behind the failure of such technology. In this paper, we present the concept of Mindless Computing, which is a new approach to persuasive technology design. Mindless Computing leverages theories and concepts from psychology and behavioral economics into the design of technologies for behavior change. We show through a systematic review that most of the current persuasive technologies do not utilize the fast and automatic mental processes for behavioral change and there is an opportunity for persuasive technology designers to develop systems that are less reliant on user's motivation and ability. We describe two examples of mindless technologies and present pilot studies with encouraging results. Finally, we discuss design guidelines and considerations for developing this type of persuasive technology.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.