Evidence map›Paper›PMID 30287612›Full record

ArticleBMJ open2018

Improving sensitivity to eye gaze cues in autism using serious game technology: study protocol for a phase I randomised controlled trial.

K Suzanne Scherf, Jason W Griffin, Brian Judy, Elisabeth M Whyte, Charles F Geier, Daniel Elbich, Joshua M Smyth

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in BMJ open, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02968225 (Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism), which is not on this map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02968225 phase2completednot on this map

Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism

TypeinterventionalSponsorPenn State UniversityRan2016 to 2018Enrolled40ConditionsAutismArmsComputer Game
3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

  1. Article
  2. Review
  3. Article
  4. Article
  5. Article
  6. Article
  7. Review
  8. Article
  9. Article
  10. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

K Suzanne ScherfDepartment of Psychology, Pennsylvania State University, University Park, Pennsylvania, USA.ORCID 0000-0002-0696-6362
Jason W GriffinDepartment of Psychology, Pennsylvania State University, University Park, Pennsylvania, USA.ORCID 0000-0001-5341-0124
Brian JudyDepartment of Psychology, Pennsylvania State University, University Park, Pennsylvania, USA.
Elisabeth M WhyteDepartment of Psychology, Pennsylvania State University, University Park, Pennsylvania, USA.
Charles F GeierDepartment of Human Development and Family Studies, Pennsylvania State University, University Park, Pennsylvania, USA.
Daniel ElbichDepartment of Psychology, Pennsylvania State University, University Park, Pennsylvania, USA.
Joshua M SmythDepartment of Biobehavioral Health, Pennsylvania State University, University Park, Pennsylvania, USA.

Funding

Using Serious Game Technology to Improve Sensitivity to Eye Gaze in AutismR61MH110624 · NIMH · PENNSYLVANIA STATE UNIVERSITY, THE · PI SCHERF, KATHRYN SUZANNE · 2016 to 2017
$1.0M
NIMH NIH HHS R61 MH110624
6 · The paper itself

Abstract

introductionAutism spectrum disorder (ASD) is characterised by impairments in social communication. Core symptoms are deficits in social looking behaviours, including limited METHODS AND ANALYSIS: The Social Games for Adolescents with Autism (SAGA) trial is a preliminary, randomised controlled trial comparing the intervention game with a waitlist control condition. 34 adolescents (10-18 years) with ASD with a Full-Scale IQ between 70 and 130 and a minimum second grade reading level, and their parents, will be randomly assigned (equally to intervention or the control condition) following baseline assessments. Intervention participants will be instructed to play the computer game at home on a computer for ~30 min, three times a week. All families are tested in the lab at baseline and approximately 2 months following randomisation in all measures. Primary outcomes are assessed with eye tracking to measure sensitivity to eye gaze cues and social visual attention to faces; secondary outcomes are assessed with questionnaires to measure social skills and autism-like behaviours. The analyses will focus on evaluating the feasibility, safety and preliminary effectiveness of the intervention. ETHICS AND DISSEMINATION: SAGA is approved by the Institutional Review Board at Pennsylvania State University (00005097). Findings will be disseminated via scientific conferences and peer-reviewed journals and to participants via newsletter. The intervention game will be available to families in the control condition after the full data are collected and if analyses indicate that it is effective. TRIAL REGISTRATION NUMBER: NCT02968225.

Indexed as

Autistic DisorderFixation, OcularTeachingVideo GamesAdolescentAttentionClinical Trials, Phase I as TopicCuesFemaleHumansInterpersonal RelationsMaleRandomized Controlled Trials as TopicSocial BehaviorSocial SkillsTreatment Outcomemental health

Identifiers

PMID30287612
PMCPMC6173230

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.