Evidence map›Paper›PMID 30283377›Full record

ReviewFrontiers in psychology2018

Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.

Sílvia Lopes, Paula Magalhães, Armanda Pereira, Juliana Martins, Carla Magalhães, Elisa Chaleta, Pedro Rosário

Open access · goldAbstract readReview
In one paragraph

Review in Frontiers in psychology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 2 pooled it
5.2field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 2 syntheses or guidelines pooled it, 87 citations in OpenAlex.

  1. Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.Journal of autism and developmental disorders · 2022
    Pooled it
  2. Pooled it
  3. Trial
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  5. Article
  6. Review
  7. Gender Participation and Performance in Boccia International-Level Events.Journal of functional morphology and kinesiology · 2025
    Article
  8. Article
  9. Article
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  11. A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy.International journal of environmental research and public health · 2023
    Article
  12. Technologies in Home-Based Digital Rehabilitation: Scoping Review.JMIR rehabilitation and assistive technologies · 2023
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Sílvia LopesSchool of Psychology, University of Minho, Braga, Portugal.
Paula MagalhãesSchool of Psychology, University of Minho, Braga, Portugal.
Armanda PereiraSchool of Psychology, University of Minho, Braga, Portugal.
Juliana MartinsSchool of Psychology, University of Minho, Braga, Portugal.
Carla MagalhãesAssociação de Paralisia Cerebral de Braga, Braga, Portugal.
Elisa ChaletaSchool of Psychology and Science Social, University of Évora, Évora, Portugal.
Pedro RosárioSchool of Psychology, University of Minho, Braga, Portugal.
University of Minho · PTSociedade Portuguesa de Cardiologia · PTUniversity of Évora · PT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: "serious games" OR "online games" OR "video games" OR "videogame" OR "game based" OR "game" AND "intervention" AND "cerebral palsy." After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients' engagement in the therapy and potentiate therapeutic gains.

Indexed as

cerebral palsyrehabilitationserious gamessystematic reviewvideogames

Identifiers

PMID30283377
PMCPMC6156132
OpenAlexW2889376073

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.