ReviewFrontiers in psychology2018
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.
Review in Frontiers in psychology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
24 citing papers in PubMed, 2 syntheses or guidelines pooled it, 87 citations in OpenAlex.
- Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.Journal of autism and developmental disorders · 2022Pooled it
- State of the Evidence Traffic Lights 2019: Systematic Review of Interventions for Preventing and Treating Children with Cerebral Palsy.Current neurology and neuroscience reports · 2020Pooled it
- Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design.Journal of neuroengineering and rehabilitation · 2024Trial
- Comparative effects of kinect-based versus therapist-based constraint-induced movement therapy on motor control and daily motor function in children with unilateral cerebral palsy: a randomized control trial.Journal of neuroengineering and rehabilitation · 2023Trial
- Gamified electromyographic biofeedback for people with tetraplegia from SCI is enjoyable, results in high-dosage therapy, increases muscle electrical activity, and may improve arm function, a pilot study.Journal of neuroengineering and rehabilitation · 2026Article
- Tactile Interaction with Socially Assistive Robots for Children with Physical Disabilities.Sensors (Basel, Switzerland) · 2025Review
- Gender Participation and Performance in Boccia International-Level Events.Journal of functional morphology and kinesiology · 2025Article
- Evaluation of a Game-Based Mechatronic Device for Rehabilitation of Hand-Arm Function in Children With Cerebral Palsy: Feasibility Randomized Controlled Trial.JMIR rehabilitation and assistive technologies · 2025Article
- Scientometric analysis of telerehabilitation services for cerebral palsy patients: A comprehensive review and research trends mapping.Journal of education and health promotion · 2025Article
- Article
- A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy.International journal of environmental research and public health · 2023Article
- Technologies in Home-Based Digital Rehabilitation: Scoping Review.JMIR rehabilitation and assistive technologies · 2023Article
- Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report.Healthcare (Basel, Switzerland) · 2023Article
- Finding Effective Adjustment Levels for Upper Limb Exergames: Focus Group Study With Children With Physical Disabilities.JMIR serious games · 2023Article
- Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study.Frontiers in medical technology · 2023Article
- Modeling the acceptability of BCIs for motor rehabilitation after stroke: A large scale study on the general public.Frontiers in neuroergonomics · 2022Article
- An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study.JMIR serious games · 2021Article
- Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study.JMIR serious games · 2021Article
- Reducing the Soleus Stretch Reflex With Conditioning: Exploring Game- and Impedance-Based Biofeedback.Frontiers in rehabilitation sciences · 2021Article
- Manual Dexterity is not Related to Media Viewing but is Related to Perceptual Bias in School-Age Children.Brain sciences · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: "serious games" OR "online games" OR "video games" OR "videogame" OR "game based" OR "game" AND "intervention" AND "cerebral palsy." After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients' engagement in the therapy and potentiate therapeutic gains.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.