Evidence map›Paper›PMID 30257787›Full record

ArticleSocial science & medicine (1982)2018

Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.

Michelle Colder Carras, Anna Kalbarczyk, Kurrie Wells, Jaime Banks, Rachel Kowert, Colleen Gillespie, Carl Latkin

Abstract read
In one paragraph

Article in Social science & medicine (1982), 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 2 pooled it
7.4field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 2 syntheses or guidelines pooled it, 125 citations in OpenAlex.

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  11. The Impact of Social Media Use and Gaming on Initiation of Smokeless Tobacco Use Among Rural Male Youth.The Journal of adolescent health : official publication of the Society for Adolescent Medicine · 2023
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Michelle Colder CarrasDepartment of Mental Health, Johns Hopkins Bloomberg School of Public Health, 624 N. Broadway St., Baltimore, MD, 21205, USA; A Department of Veterans Affairs Medical Center Within the 'VA Healthcare' Veterans Integrated Service Network 4, USA. Electronic address: M.Carras@pwo.ru.nl.
Anna KalbarczykDepartment of International Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, MD, 21205, USA. Electronic address: akalbarc@jhu.edu.
Kurrie WellsA Department of Veterans Affairs Medical Center Within the 'VA Healthcare' Veterans Integrated Service Network 4, USA. Electronic address: Kurrie.Wells@va.gov.
Jaime BanksDepartment of Communication Studies, West Virginia University, Armstrong Hall, 94 Beechurst Ave #108, Morgantown, WV, 26505, USA. Electronic address: jabanks@mail.wvu.edu.
Rachel KowertKitsune Analytics, Ottawa, Ontario, Canada. Electronic address: RKowert@gmail.com.
Colleen GillespieA Department of Veterans Affairs Medical Center Within the 'VA Healthcare' Veterans Integrated Service Network 4, USA. Electronic address: Colleen.Koonce@va.gov.
Carl LatkinDepartment of Health, Behavior and Society, Johns Hopkins Bloomberg School of Public Health, 624 N. Broadway St., Baltimore, MD, 21205, USA. Electronic address: Carl.Latkin@jhu.edu.
Veterans Health Administration · USJohns Hopkins University · USWest Virginia University · US

Funding

PSYCHIATRIC EPIDEMIOLOGY TRAINING PROGRAMT32MH014592 · NIMH · JOHNS HOPKINS UNIVERSITY · PI HEATHER E VOLK, Peter P. Zandi · 1985 to 2026
$8.5M
NIMH NIH HHS T32 MH014592
6 · The paper itself

Abstract

rationaleMental and behavioral health recovery includes concepts related not just to symptom improvement, but also to participating in activities that contribute to wellness and a meaningful life. Video game play can relieve stress and provide a way to connect, which may be especially important for military veterans.

objectiveWe examined how military veterans used video game play to further their mental and behavioral health recovery by conducting an exploratory thematic analysis of the gaming habits of 20 United States military veterans who were in treatment for mental or behavioral health problems.

methodWe conducted semi-structured interviews in 2016 and used a framework analytic approach to determine salient themes linking video gaming to mental and behavioral health recovery.

resultsVeteran participants reported that video games helped not only with managing moods and stress, but also with three areas related to other aspects of recovery: adaptive coping (e.g. distraction, control, symptom substitution); eudaimonic well-being (confidence, insight, role functioning); and socializing (participation, support, brotherhood). Meaning derived from game narratives and characters, exciting or calming gameplay, and opportunities to connect, talk, and lead others were credited as benefits of gaming. Responses often related closely to military or veteran experiences. At times, excessive use of games led to life problems or feeling addicted, but some veterans with disabilities felt the advantages of extreme play outweighed these problems.

conclusionVideo games seem to provide some veterans with a potent form of "personal medicine" that can promote recovery. Although reasons and results of gaming may vary within and among individuals, clinicians may wish to discuss video game play with their patients to help patients optimize their use of games to support recovery.

Indexed as

Mental Health RecoveryAdaptation, PsychologicalAdultFemaleHumansInterviews as TopicMaleMental DisordersMiddle AgedQualitative ResearchVeteransVideo GamesMental health recoverySelf-managementSocial supportSubstance use disordersSuicideUnited StatesVeteransVideo games

Identifiers

PMID30257787
PMCPMC6193255
OpenAlexW2894472757

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.