Trial reportBiomedical engineering online2018
The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study.
Trial report in Biomedical engineering online, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 3 registered trials, which are not on this map. Cited by 31 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects of Motor Control Exercises With and Without Neural Mobilization on Postural Control of Older Adults
Intervention of Virtual Reality on Oculomotor Muscles and Balance
The Effects of Single and Dual Task Balance Exercises in Substance Use Disorders: A Randomized Controlled Study
Who cites it
31 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Pilates and AR/VR-based and other technology-assisted exercise for balance and postural control in older-adult and aging-related rehabilitation contexts: a systematic review and exploratory network meta-analysis.Frontiers in public health · 2026Pooled it
- Physical activity experience of patients with hypertension: a systematic review and synthesis of qualitative literature.BMC public health · 2024Pooled it
- The effects of virtual reality training on clinical indices and brain mapping of women with patellofemoral pain: a randomized clinical trial.BMC musculoskeletal disorders · 2021Trial
- Feasibility and effect of interactive telerehabilitation on balance in individuals with chronic stroke: a pilot study.Journal of neuroengineering and rehabilitation · 2021Trial
- Psoriasis Area and Severity Index Training via Virtual Reality Application: New Way of Effective Teaching.Dermatology (Basel, Switzerland) · 2026Article
- Mapping Research on Virtual Reality for Balance, Coordination, and Motor Rehabilitation: A Bibliometric Analysis with Topic Modeling.Healthcare (Basel, Switzerland) · 2026Review
- Monitoring cognitive load while playing exergames in a four-week intervention for older adults: an explorative EEG study.Scientific reports · 2025Article
- Slow-Oscillatory Transcranial Alternating Current Stimulation Over the Primary Motor Cortex Improves Motor Skill Acquisition.The European journal of neuroscience · 2025Article
- Relationship of Physical Activity Levels and Body Composition with Psychomotor Performance and Strength in Men.Healthcare (Basel, Switzerland) · 2025Article
- Developmental Trends in Postural Adjustments During Reaching in Early Childhood.Sensors (Basel, Switzerland) · 2025Article
- Virtual Reality Mental Health Interventions in Geriatric Care for Functional or Well-being Enhancement - A Scoping Review.Die Rehabilitation · 2024Article
- Analyzing muscle thickness changes in lateral abdominal muscles while exercising using virtual reality.Journal of physical therapy science · 2024Article
- Effects of Action Observation Plus Motor Imagery Administered by Immersive Virtual Reality on Hand Dexterity in Healthy Subjects.Bioengineering (Basel, Switzerland) · 2024Article
- Visual Feedback and Guided Balance Training in an Immersive Virtual Reality Environment for Lower Extremity Rehabilitation.Computers & graphics · 2024Article
- Effects of Instability Neuromuscular Training Using an Inertial Load of Water on the Balance Ability of Healthy Older Women: A Randomized Clinical Trial.Journal of functional morphology and kinesiology · 2024Article
- Influence of a Three-Month Mixed Reality Training on Gait Speed and Cognitive Functions in Adults with Intellectual Disability: A Pilot Study.Sensors (Basel, Switzerland) · 2024Article
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- Rehabilitation of Traumatic Acute Subdural Hematoma and Subarachnoid Hemorrhage: A Case Report.Cureus · 2023Article
- Autistic Children Use Less Efficient Goal-Directed Whole Body Movements Compared to Neurotypical Development.Journal of autism and developmental disorders · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAdults with sedentary lifestyles seem to face a higher risk of falling in their later years. Several causes, such as impairment of strength, coordination, and cognitive function, influence worsening health conditions, including balancing ability. Many modalities can be applied to improve the balance function and prevent falling. Several studies have also recorded the effects of balance training in elderly adults for fall prevention. Accordingly, the aim of this study is to define the effect of virtual reality-based balance training on motor learning and postural control abilities in healthy adults.
methodsFor this study, ten subjects were randomly allocated into either the conventional exercise (CON) or the virtual reality (VR) group. The CON group underwent physical balance training, while the VR group used the virtual reality system 4 weeks. In the VR group, the scores from three game modes were utilized to describe the effect of motor learning and define the learning curves that were derived with the power law function. Wilcoxon Signed Ranks Test was performed to analyze the postural control in five standing tasks, and data were collected with the help of a force plate.
resultsThe average score was used to describe the effect of motor learning by deriving the mathematical models for determining the learning curve. Additionally, the models were classified into two exponential functions that relied on the aim and requirement skills. A negative exponential function was observed in the game mode, which requires the cognitive-motor function. In contrast, a positive exponential function was found in the game with use of only the motor skill. Moreover, this curve and its model were also used to describe the effect of learning in the long term and the ratio of difficulty in each game. In the balance performance, there was a significant decrease in the center of pressure parameters in the VR group, while in the CON group, there was a significant increase in the parameters during some foot placements, especially in the medio-lateral direction.
conclusionThe proposed VR-based training relies on the effect of motor learning in long-term training though different kinds of task training. In postural analysis, both exercise programs are emphasized to improve the balance ability in healthy adults. However, the virtual reality system can promote better outcomes to improve postural control post exercising. Trial registration Retrospectively registered on 25 April 2018. Trial number TCTR20180430005.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.