Evidence map›Paper›PMID 30227642›Full record

ArticleInternational journal of environmental research and public health2018

Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification.

Hussein Haruna, Xiao Hu, Samuel Kai Wah Chu, Robin R Mellecker, Goodluck Gabriel, Patrick Siril Ndekao

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 65 papers, 9 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
65citing papers in PubMed, 9 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

65 citing papers in PubMed, 9 syntheses or guidelines pooled it.

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  3. Effectiveness of digital interventions to reduce school-age adolescent sexual risks: A systematic review.Journal of nursing scholarship : an official publication of Sigma Theta Tau International Honor Society of Nursing · 2025
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5 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Hussein HarunaFaculty of Education, University of Hong Kong, Pokfulam Road, Hong Kong, China. hharuna@hku.hk.ORCID 0000-0001-9089-2847
Xiao HuFaculty of Education, University of Hong Kong, Pokfulam Road, Hong Kong, China. xiaoxhu@hku.hk.
Samuel Kai Wah ChuFaculty of Education, University of Hong Kong, Pokfulam Road, Hong Kong, China. samchu@hku.hk.
Robin R MelleckerFaculty of Education, University of Hong Kong, Pokfulam Road, Hong Kong, China. robmel@hku.hk.
Goodluck GabrielAnimation Creation Department, Innovative Development Tanzania, 63 Galu Street, Ada Estate, Dar Es Salaam, Tanzania. goodluckgabriel201@gmail.com.
Patrick Siril NdekaoDirectorate of Library Services, Institute of Finance Management, 5 Shaaban Robert Street 11101, Dar Es Salaam, Tanzania. cyrilbab@gmail.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a randomized control trial of GBL and gamification experimental conditions. We made a comparison with traditional teaching as a control condition in order to establish differences between the three teaching conditions. The sexual health education topics were delivered in a masked fashion, 40-min a week for five weeks. A mixed-method research approach was uses to assess and analyze the results for 120 students from a secondary school in Dar Es Salaam, Tanzania. Students were divided into groups of 40 for each of the three teaching methods: GBL, gamification, and the control group (the traditional teaching method). The average post-test scores for GBL (Mean = 79.94, SD = 11.169) and gamification (Mean = 79.23, SD = 9.186) were significantly higher than the control group Mean = 51.93, SD = 18.705 (

Indexed as

Games, RecreationalAdolescentChildFemaleHealth Knowledge, Attitudes, PracticeHumansMaleSex EducationStudentsTanzaniaTeachingadolescent studentsdigital health technologiesgame-based learninggamificationMAKE frameworkprevention STIs and HIV/AIDSrandomized controlled trialreduction unhealthy sexual behavioursexual health educationsexual well-being

Identifiers

PMID30227642
PMCPMC6163657

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.