Evidence map›Paper›PMID 30213777›Full record

ArticleJMIR serious games2018

Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study.

Chaoguang Wang, Gino Yu

Abstract read
In one paragraph

Article in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Chaoguang WangDigital Entertainment Lab, School of Design, Hong Kong Polytechnic University, Kowloon, China (Hong Kong).ORCID http://orcid.org/0000-0002-1156-2637
Gino YuDigital Entertainment Lab, School of Design, Hong Kong Polytechnic University, Kowloon, China (Hong Kong).ORCID http://orcid.org/0000-0002-2311-0013

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAll eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of eye movement desensitization and reprocessing therapy, wherein forced eye movements activate neurological pathways to treat the subject.

objectiveThe objective of our study was to examine the relationship between players' eye movements and their brain wave activities using a video game.

methodsWe used similar eye movement techniques in the form of a video game called Lifeguard that could potentially stimulate different eye movement mode and create a more engaging experience for the user. By designing an experiment, we further explored the differences in electroencephalogram spectral power activity for the alpha, beta, theta, delta, and gamma frequency bands in Lifeguard and Tetris.

resultsThe game based on eye movement technologies resulted in decreased delta power and increased beta power, but significant difference between 2 games was not found.

conclusionsThe applied uses of this research could mean that eye movement desensitization and reprocessing can be conducted in a more fun and engaging way through the use of gaming technology.

Indexed as

electroencephalography (EEG)eye movement desensitization reprocessing (EMDR)games for healthplayer experiencevideo games

Identifiers

PMID30213777
PMCPMC6231797

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.