Evidence map›Paper›PMID 30209261›Full record

ArticleScientific reports2018

Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors.

Javier Marín-Morales, Juan Luis Higuera-Trujillo, Alberto Greco, Jaime Guixeres, Carmen Llinares, Enzo Pasquale Scilingo, Mariano Alcañiz, Gaetano Valenza

Open access · goldAbstract read
In one paragraph

Article in Scientific reports, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 67 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
67citing papers in PubMed, 3 pooled it
30.7field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

67 citing papers in PubMed, 3 syntheses or guidelines pooled it, 401 citations in OpenAlex.

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7 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 2 countries.

Javier Marín-MoralesInstituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, València, Spain. jamarmo@i3b.upv.es.
Juan Luis Higuera-TrujilloInstituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, València, Spain.
Alberto GrecoBioengineering and Robotics Research Centre E Piaggio & Department of Information Engineering, University of Pisa, Pisa, Italy.ORCID 0000-0002-4822-5562
Jaime GuixeresInstituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, València, Spain.
Carmen LlinaresInstituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, València, Spain.
Enzo Pasquale ScilingoBioengineering and Robotics Research Centre E Piaggio & Department of Information Engineering, University of Pisa, Pisa, Italy.ORCID 0000-0003-2588-4917
Mariano AlcañizInstituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, València, Spain.ORCID 0000-0001-9207-0636
Gaetano ValenzaBioengineering and Robotics Research Centre E Piaggio & Department of Information Engineering, University of Pisa, Pisa, Italy.
Universitat Politècnica de València · ESUniversity of Pisa · IT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with non-immersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject's arousal and valence perception. The model's accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames.

Indexed as

Wearable Electronic DevicesAdultAlgorithmsArousalBrainElectrocardiographyElectroencephalographyEmotionsFemaleHeart RateHumansMaleSupport Vector MachineSurveys and QuestionnairesVirtual RealityYoung Adult

Identifiers

PMID30209261
PMCPMC6135750
OpenAlexW2890679134

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.