ArticlePloS one2018
Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study.
Article in PloS one, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04754568 (Virtual Reality Instructional Design in Orthopedic Physical Therapy Education), which is not on this map. Cited by 31 papers, 4 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial Comparing the Effects of Virtual Reality With Role-Playing Learning
Who cites it
31 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- How and When Should Clinical Reasoning Be Taught in Undergraduate Medicine: A Systematic Review and Meta-Analyses.Perspectives on medical education · 2025Pooled it
- Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012-2022.BMC medical education · 2024Pooled it
- Critical thinking pedagogical practices in medical education: a systematic review.Frontiers in medicine · 2024Pooled it
- The effectiveness of using virtual patient educational tools to improve medical students' clinical reasoning skills: a systematic review.BMC medical education · 2022Pooled it
- Impact of providing a customized guideline on virtual medical history taking in two serious games for medical education.Medical education online · 2025Trial
- Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students.Scientific reports · 2024Trial
- Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to coma.BMC medical education · 2021Trial
- Effectiveness of a serious game addressing guideline adherence: cohort study with 1.5-year follow-up.BMC medical education · 2021Trial
- Online patient simulation training to improve clinical reasoning: a feasibility randomised controlled trial.BMC medical education · 2020Trial
- Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students.BMC medical education · 2020Trial
- Cultivating Reasoning Through Example-Based Or Self-explanation-based Teaching (CREST)?Medical science educator · 2026Article
- Incorporating virtual reality in undergraduate internal medicine education: a scoping review of current evidence and implementation strategies.BMC medical education · 2026Article
- Extended reality and computer-based simulation for teaching situational awareness in undergraduate health professions education: a scoping review.Advances in simulation (London, England) · 2025Article
- Games to support teaching clinical reasoning in health professions education: a scoping review.Medical education online · 2024Article
- Development and evaluation of an emergency department serious game for undergraduate medical students.BMC medical education · 2024Article
- Article
- Teaching and learning clinical reasoning skill in undergraduate medical students: A scoping review.PloS one · 2024Article
- The development of an online serious game for oral diagnosis and treatment planning: evaluation of knowledge acquisition and retention.BMC medical education · 2023Article
- [Emergencies-Infinite worlds? : Extended reality as a medium in the education, continuing and advanced training in emergency medicine].Die Anaesthesiologie · 2023Review
- Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionSerious Games are increasingly being used in undergraduate medical education. They are usually intended to enhance learning with a focus on knowledge acquisition and skills development. According to the current literature, few studies have assessed their effectiveness regarding clinical reasoning (CR). The aim of this prospective study was to compare a Serious Game, the virtual Accident & Emergency department 'EMERGE' to small-group problem-based learning (PBL) regarding student learning outcome on clinical reasoning in the short term.
methodsA total of 112 final-year medical students self-selected to participate in ten 90-minute sessions of either small-group PBL or playing EMERGE. CR was assessed in a formative examination consisting of six key feature cases and a final 45-minute EMERGE session.
resultsOverall, the EMERGE group (n = 78) scored significantly higher than the PBL group (n = 34) in the key feature examination (62.5 (IQR: 17.7)% vs. 54.2 (IQR: 21.9)%; p = 0.015). There was no significant difference in performance levels between groups regarding those cases which had been discussed in both instructional formats during the training phase. In the final EMERGE session, the EMERGE group achieved significantly better results than the PBL group in all four cases regarding the total score as well as in three of four cases regarding the final diagnosis and the correct therapeutic interventions.
conclusionEMERGE can be used effectively for CR training in undergraduate medical education. The difference in key feature exam scores was driven by additional exposure to more cases in EMERGE compared to PBL despite identical learning time in both instructional formats. EMERGE is a potential alternative to intensive small-group teaching. Further work is needed to establish how Serious Games enhance CR most effectively.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.