Evidence map›Paper›PMID 30203482›Full record

ArticleThe Journal of school health2018

The Influence of Active Gaming on Cardiorespiratory Fitness in Black and Hispanic Youth.

Rachel M Flynn, Amanda E Staiano, Robbie Beyl, Rebekah A Richert, Ellen Wartella, Sandra L Calvert

Open access · greenAbstract read
In one paragraph

Article in The Journal of school health, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 2 pooled it
2.5field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 2 syntheses or guidelines pooled it, 21 citations in OpenAlex.

  1. Pooled it
  2. Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT.International journal of environmental research and public health · 2020
    Pooled it
  3. Trial
  4. Active Video Gaming and Obesity in Children 6-12 Years Old: A Systematic Review.Journal of functional morphology and kinesiology · 2026
    Review
  5. Article
  6. Article
  7. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 4 institutions in 1 country.

Rachel M FlynnNorthwestern University, Feinberg School of Medicine, 633 North St. Clair, Chicago, IL 60611.ORCID 0000-0002-2522-2932
Amanda E StaianoPediatric Obesity and Health Behavior Laboratory, Pennington Biomedical Research Center, 6400 Perkins Road, Baton Rouge, LA 70808.
Robbie BeylPennington Biomedical Research Center, 6400 Perkins Road, Baton Rouge, LA 70808.
Rebekah A RichertUniversity of California, Riverside, 900 University Avenue, Riverside, CA 92521.
Ellen WartellaCommunications Studies, Northwestern University, 2240 Campus Drive, Evanston, IL 60208.
Sandra L CalvertChildren's Digital Media Center, Georgetown University, 302B White-Gravenor, 37th and O Streets, N.W. Washington, DC 20057.
Northwestern University · USPennington Biomedical Research Center · USGeorgetown University · USUniversity of California, Riverside · US

Funding

Tracking & Evaluation CoreU54GM104940 · NIGMS · LSU PENNINGTON BIOMEDICAL RESEARCH CTR · PI JUDD E SHELLITO · 2012 to 2026
$69.1M
NIGMS NIH HHS U54 GM104940
6 · The paper itself

Abstract

backgroundYouth in the United States have low levels of cardiorespiratory fitness, a risk factor for childhood obesity. Lower levels of physical fitness for black and Hispanic youth contribute to health disparities. In this feasibility study, we examined active video games (AVGs) as a tool to improve fitness and attitudes toward physical activity during early adolescence.

methodA 6-week AVG program took place in a youth development program in a high-poverty neighborhood in New York City. Youth aged 10 to 15 years (50% overweight or obese) participated in 2 fitness tests and completed surveys that captured barriers to physical activity pre- and postintervention. Each week, participants played Wii Fit games for 30 minutes.

resultsParticipants improved the number of sit-ups and step-ups they completed from pre- to postintervention (p < .05). Participants also increased their self-efficacy, intention to exercise and perceived social support to exercise (p < .05). Youth reported a high level of enjoyment and perceived Wii Fit as ways to increase physical fitness and increase their physical activity.

conclusionAVGs may be a viable alternative exercise program to increase physical activity for black and Hispanic youth living in poverty-impacted neighborhoods.

Indexed as

AdolescentBlack or African AmericanCardiorespiratory FitnessChildEquipment DesignExerciseFemaleHeart RateHispanic or LatinoHumansMaleNew York CityPediatric ObesitySedentary BehaviorVideo Gamesadolescentcardiorespiratory fitnessphysical fitnessvideo games

Identifiers

PMID30203482
PMCPMC6134876
OpenAlexW2891430418

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.