Evidence map›Paper›PMID 30191316›Full record

ArticlePsychological research2020

Visuo-motor interference with a virtual partner is equally present in cooperative and competitive interactions.

Vanessa Era, Salvatore Maria Aglioti, Carolina Mancusi, Matteo Candidi

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Article in Psychological research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed.

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  7. Beyond speaking: neurocognitive perspectives on language production in social interaction.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2023
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Vanessa EraSCNLab, Department of Psychology, "Sapienza" University of Rome, via dei Marsi 78, 00185, Rome, Italy. vanessa.era@uniroma1.it.ORCID http://orcid.org/0000-0002-5288-1378
Salvatore Maria AgliotiSCNLab, Department of Psychology, "Sapienza" University of Rome, via dei Marsi 78, 00185, Rome, Italy.
Carolina MancusiSCNLab, Department of Psychology, "Sapienza" University of Rome, via dei Marsi 78, 00185, Rome, Italy.
Matteo CandidiSCNLab, Department of Psychology, "Sapienza" University of Rome, via dei Marsi 78, 00185, Rome, Italy. matteo.candidi@uniroma1.it.

Funding

Italian Ministry University and research 20159CZFJK
6 · The paper itself

Abstract

Automatic imitation of observed actions is thought to be a powerful mechanism, one that may mediate the reward value of interpersonal interactions, but that could also generate visuo-motor interference when interactions involve complementary movements. Since interpersonal coordination seems to be crucial both when cooperating and competing with others, the questions arises as to whether imitation-and thus visuo-motor interference-occurs in both scenarios. To address this issue, we asked human participants to engage in high- or low-interactive (Interactive or Cued condition, respectively), cooperative or competitive, joint reach-to-grasps with a virtual partner. More specifically, interactions occurred in: (i) a Cued condition, where participants simply adapted their movement timing to synchronize with (during cooperation) or anticipate (during competition) the virtual partner's grasp; (ii) an Interactive condition requiring the same adaptation, as well as a real-time selection of their action according to the virtual character's movement. To simulate a realistic human-human interaction, the virtual character would change its movement speed in consecutive trials according to participants' behaviour. Results demonstrate that visuo-motor interference-as indexed by movement kinematics (higher maximum wrist height during complementary compared to imitative power grips)-emerge in both cooperative and competitive motor interactions only when predictions about the partner's movements are needed to perform one's own action (interactive condition). These results support the idea that simulative imitation is heavily present when individuals need to match their behaviours closely.

Indexed as

Competitive BehaviorCooperative BehaviorImitative BehaviorAdultBiomechanical PhenomenaFemaleHand StrengthHumansInterpersonal RelationsMaleMovementVirtual RealityYoung Adult

Identifiers

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Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.