ArticleFrontiers in psychiatry2018
Increased Attentional Bias Toward Visual Cues in Internet Gaming Disorder and Obsessive-Compulsive Disorder: An Event-Related Potential Study.
Article in Frontiers in psychiatry, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.
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Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it, 42 citations in OpenAlex.
- Neuropsychological Deficits in Disordered Screen Use Behaviours: A Systematic Review and Meta-analysis.Neuropsychology review · 2024Pooled it
- Problematic internet users develop enhanced perceptual processing to offset neural deficits in conflict monitoring.Scientific reports · 2026Article
- The relationship between heart rate variability and eye movement characteristics in adolescents with internet gaming disorder: the mediating role of impulsivity.Frontiers in psychiatry · 2026Article
- Temporal attentional bias to visual game stimuli in Internet gaming disorder.Journal of behavioral addictions · 2025Article
- Assessment of Attentional Bias in Internet Gaming Disorder Using the Addiction Stroop Task and Event-Related Potentials.Addiction & health · 2025Article
- Biomarkers of Internet Gaming Disorder-A Narrative Review.Journal of clinical medicine · 2024Review
- Video game addiction is associated with early stage of inhibitory control problems: An event-related potential study using cued Go/NoGo task.Addiction biology · 2024Article
- Neuromodulatory effect of transcranial direct current stimulation on cue reactivity and craving in young adults with internet gaming disorder: an event-related potential study.Frontiers in public health · 2024Article
- Playing Closer: Using Virtual Reality to Measure Approach Bias of Internet Gaming Disorder.Behavioral sciences (Basel, Switzerland) · 2023Article
- Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos: a resting-state electroencephalography study.BMC public health · 2023Article
- Auditory and cross-modal attentional bias toward positive natural sounds: Behavioral and ERP evidence.Frontiers in human neuroscience · 2022Article
- Neurophysiological Markers of Internet Gaming Disorder: A Literature Review of Electroencephalography Studies.Cureus · 2021Review
- Incentive sensitization in binge behaviors: A mini review on electrophysiological evidence.Addictive behaviors reports · 2021Article
- Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making.Translational psychiatry · 2021Article
- Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence.Journal of behavioral addictions · 2021Article
- Functional neural changes and altered cortical-subcortical connectivity associated with recovery from Internet gaming disorder.Journal of behavioral addictions · 2019Article
- Altered Eye-Movement Patterns During Text Reading in Obsessive-Compulsive Disorder and Internet Gaming Disorder.Frontiers in behavioral neuroscience · 2018Article
Corrections and comments
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Authors and funding
9 authors at 5 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Internet gaming disorder (IGD) is a newly identified potential addiction disorder associated with compulsive internet-game playing behavior and attentional bias toward online gaming- related cues. Attentional bias toward addiction-related cues is the core feature of addiction that is associated with craving, but the pathophysiology of attentional bias in IGD is not well-understood, such as its relationship to compulsivity. In this study, we used the electrophysiological marker of late positive potential (LPP) to compare attentional bias in IGD and obsessive compulsive disorder (OCD). Twenty patients with IGD, 20 patients with OCD, and 23 healthy control (HC) subjects viewed a series of game-related, OCD-related, and neutral pictures while their event-related potentials (ERPs) were recorded. The game-related cues included in-game screen captures of popular internet games. The OCD-related cues included pictures which provokes obsessive and compulsive symptoms of contamination/washing or checking. LPPs were calculated as the mean value of amplitudes between 350 and 750 ms at the centro-parietal (CP1, CPz, CP2) and parietal (P1, Pz, P2) electrode sites. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HCs, and higher LPP amplitudes were observed in the OCD group for OCD-related cues. The IGD group did not exhibit LPP changes in response to OCD-related cues. Subjective scales demonstrated increased arousal to game-related cues and OCD-related cues in both the IGD and OCD groups compared with the HC group. Increased LPPs in response to disorder-specific cues (game-related and OCD-related) were found in both IGD and OCD groups respectively, although the groups showed overlapping arousal on subjective scales. Our results indicate that LPP is a candidate neurophysiological marker for cue-related craving in IGD.
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