Evidence map›Paper›PMID 30049668›Full record

ArticleJMIR serious games2018

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis.

Sean Grant, Asya Spears, Eric R Pedersen

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed, 1 pooled it
0.5field-weighted citation impact, top 30% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 1 synthesis or guideline pooled it, 13 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Sean GrantRAND Corporation, Santa Monica, CA, United States.ORCID http://orcid.org/0000-0002-7775-3022
Asya SpearsRAND Corporation, Santa Monica, CA, United States.ORCID http://orcid.org/0000-0001-8977-0439
Eric R PedersenRAND Corporation, Santa Monica, CA, United States.ORCID http://orcid.org/0000-0002-8017-6246
RAND Corporation · US

Funding

Brief Online Intervention to Reduce Heavy Alcohol Use Among Young Adult VeteransR34AA022400 · NIAAA · RAND CORPORATION · PI PEDERSEN, ERIC R. · 2013 to 2015
$692k
NIAAA NIH HHS R34 AA022400
6 · The paper itself

Abstract

backgroundImproving the reach of behavioral health services to young adult veterans is a policy priority.

objectiveThe objective of our study was to explore differences in video game playing by behavioral health need for young adult veterans to identify potential conditions for which video games could be used as a modality for behavioral health services.

methodsWe replicated analyses from two cross-sectional, community-based surveys of young adult veterans in the United States and examined the differences in time spent playing video games by whether participants screened positive for behavioral health issues and received the required behavioral health services.

resultsPooling data across studies, participants with a positive mental health screen for depression or posttraumatic stress disorder (PTSD) spent 4.74 more hours per week (95% CI 2.54-6.94) playing video games. Among participants with a positive screen for a substance use disorder, those who had received substance use services since discharge spent 0.75 more days per week (95% CI 0.28-1.21) playing video games than participants who had not received any substance use services since discharge.

conclusionsWe identified the strongest evidence that participants with a positive PTSD or depression screen and participants with a positive screen for a substance use disorder who also received substance use services since their discharge from active duty spent more time playing video games. Future development and evaluation of video games as modalities for enhancing and increasing access to behavioral health services should be explored for this population.

Indexed as

behavioral healthreplicationveteransvideo games

Identifiers

PMID30049668
PMCPMC6085553
OpenAlexW2808795443

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.