ArticleJournal of neurophysiology2018
Estimating the sensorimotor components of cybersickness.
Article in Journal of neurophysiology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers.
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Who cites it
19 citing papers in PubMed.
- Clinical effects of different virtual reality presentation content on anxiety and pain: a randomized controlled trial.Scientific reports · 2023Trial
- Cybersickness Evaluation in Immersive Virtual Environments: A Systematic Review with Implications for Neurological Rehabilitation.Journal of clinical medicine · 2025Review
- Virtual reality-based Harms tangent screen test for strabismus measurement.Graefe's archive for clinical and experimental ophthalmology = Albrecht von Graefes Archiv fur klinische und experimentelle Ophthalmologie · 2025Article
- Investigating the impact of different road scenarios on the induction intensity of motion sickness in electric vehicle passengers.Frontiers in psychology · 2025Article
- Relationship between Car-Sickness Susceptibility and Postural Activity: Could the Re-Weighting Strategy between Signals from Different Body Sensors Be an Underlying Factor?Sensors (Basel, Switzerland) · 2024Article
- Interactive and passive mixed reality distraction: effects on cold pressor pain in adults.Frontiers in pain research (Lausanne, Switzerland) · 2024Article
- Classification of Emotional and Immersive Outcomes in the Context of Virtual Reality Scene Interactions.Diagnostics (Basel, Switzerland) · 2023Article
- The eSports Medicine: Pre-Participation Screening and Injuries Management-An Update.Sports (Basel, Switzerland) · 2023Review
- Virtual reality in managing dental pain and anxiety: a comprehensive review.Frontiers in medicine · 2023Review
- EEG-based analysis of various sensory stimulation effects to reduce visually induced motion sickness in virtual reality.Scientific reports · 2022Article
- Fully Immersive Virtual Reality Game-Based Training for an Adolescent with Spastic Diplegic Cerebral Palsy: A Case Report.Children (Basel, Switzerland) · 2022Article
- Study of clinical correlation of motion sickness in patients with vestibular migraine.Frontiers in neuroscience · 2022Article
- Factors Affecting Car Sickness of Passengers Traveled by Vehicles in North Shewa Zone, Oromia, Ethiopia.Journal of environmental and public health · 2022Article
- Idiosyncratic multisensory reweighting as the common cause for motion sickness susceptibility and adaptation to postural perturbation.PloS one · 2021Article
- Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation.Experimental brain research · 2020Article
- Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review.Frontiers in psychology · 2019Review
- Exploration of virtual reality applications in myopia: A systematic review.Advances in ophthalmology practice and researchReview
- Article
- Virtual Reality and Augmented Reality in Ophthalmology: A Contemporary Prospective.Asia-Pacific journal of ophthalmology (Philadelphia, Pa.)Review
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The user base of the virtual reality (VR) medium is growing, and many of these users will experience cybersickness. Accounting for the vast interindividual variability in cybersickness forms a pivotal step in solving the issue. Most studies of cybersickness focus on a single factor (e.g., balance, sex, or vection), while other contributors are overlooked. Here, we characterize the complex relationship between cybersickness and several measures of sensorimotor processing. In a single session, we conducted a battery of tests of balance control, vection responses, and vestibular sensitivity to self-motion. Following this, we measured cybersickness after VR exposure. We constructed a principal components regression model using the measures of sensorimotor processing. The model significantly predicted 37% of the variability in cybersickness measures, with 16% of this variance being accounted for by a principal component that represented balance control measures. The strongest predictor was participants' sway path length during vection, which was inversely related to cybersickness [ r(28) = -0.53, P = 0.002] and uniquely accounted for 7.5% of the variance in cybersickness scores across participants. Vection strength reports and measures of vestibular sensitivity were not significant predictors of cybersickness. We discuss the possible role of sensory reweighting in cybersickness that is suggested by these results, and we identify other factors that may account for the remaining variance in cybersickness. The results reiterate that the relationship between balance control and cybersickness is anything but straightforward. NEW & NOTEWORTHY The advent of consumer virtual reality provides a pressing need for interventions that combat sickness in simulated environments (cybersickness). This research builds on multiple theories of cybersickness etiology to develop a predictive model that distinguishes between individuals who are/are not likely to experience cybersickness. In the future this approach can be adapted to provide virtual reality users with curated content recommendations based on more efficient measurements of sensorimotor processing.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.