ArticleJournal of neurophysiology2018
Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.
Article in Journal of neurophysiology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
24 citing papers in PubMed, 1 synthesis or guideline pooled it, 51 citations in OpenAlex.
- Neural Correlates of Balance Skill Learning in Young and Older Individuals: A Systematic Review and Meta-analysis.Sports medicine - open · 2024Pooled it
- Trial
- The order of attentional focus instructions affects how postural control processes compensate for multisensory mismatch: a crossover study.Experimental brain research · 2023Trial
- The effects of virtual reality training on clinical indices and brain mapping of women with patellofemoral pain: a randomized clinical trial.BMC musculoskeletal disorders · 2021Trial
- Time-dependent tuning of balance control and aftereffects following optical flow perturbation training in older adults.Journal of neuroengineering and rehabilitation · 2019Trial
- Cortical adaptations in regional activity and backbone network following short-term postural training with visual feedback for older adults.GeroScience · 2025Article
- Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study.JMIR serious games · 2025Article
- The Effects of Physiotherapy Programmes, Aided by Virtual Reality Solutions, on Balance in Older Women: A Randomised Controlled Trial.Journal of clinical medicine · 2024Article
- Vision Is Not Required to Elicit Balance Improvements From Beam Walking Practice.Motor control · 2024Article
- Quantitative Electroencephalography and Balance Test Correlations in Patients with Chronic Patellofemoral Pain.Journal of biomedical physics & engineering · 2024Article
- The effect of Immersive Virtual Reality on balance: an exploratory study on the feasibility of head-mounted displays for balance evaluation.Scientific reports · 2024Article
- The effects of blurred visual inputs with different levels on the cerebral activity during free level walking.Frontiers in neuroscience · 2023Article
- Article
- Visual Occlusions Result in Phase Synchrony Within Multiple Brain Regions Involved in Sensory Processing and Balance Control.IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society · 2023Article
- Somatosensory perturbations influence cortical activity associated with single-limb balance performance.Experimental brain research · 2022Article
- Cortical reorganization to improve dynamic balance control with error amplification feedback.Journal of neuroengineering and rehabilitation · 2022Article
- Intermittent Visual Occlusions Increase Balance Training Effectiveness.Frontiers in human neuroscience · 2022Article
- Sinusoidal Optic Flow Perturbations Reduce Transient but Not Continuous Postural Stability: A Virtual Reality-Based Study.Frontiers in physiology · 2022Article
- A Review of the Potential of Virtual Walking Techniques for Gait Rehabilitation.Frontiers in human neuroscience · 2021Review
- Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.Nature reviews. Neurology · 2020Review
Corrections and comments
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Authors and funding
3 authors at 2 institutions in 1 country.
Funding
Abstract
Immersive virtual reality can expose humans to novel training and sensory environments, but motor training with virtual reality has not been able to improve motor performance as much as motor training in real-world conditions. An advantage of immersive virtual reality that has not been fully leveraged is that it can introduce transient visual perturbations on top of the visual environment being displayed. The goal of this study was to determine whether transient visual perturbations introduced in immersive virtual reality modify electrocortical activity and behavioral outcomes in human subjects practicing a novel balancing task during walking. We studied three groups of healthy young adults (5 male and 5 female for each) while they learned a balance beam walking task for 30 min under different conditions. Two groups trained while wearing a virtual reality headset, and one of those groups also had half-second visual rotation perturbations lasting ~10% of the training time. The third group trained without virtual reality. We recorded high-density electroencephalography (EEG) and movement kinematics. We hypothesized that virtual reality training with perturbations would increase electrocortical activity and improve balance performance compared with virtual reality training without perturbations. Our results confirmed the hypothesis. Brief visual perturbations induced increased theta spectral power and decreased alpha spectral power in parietal and occipital regions and improved balance performance in posttesting. Our findings indicate that transient visual perturbations during immersive virtual reality training can boost short-term motor learning by inducing a cognitive change, minimizing the negative effects of virtual reality on motor training. NEW & NOTEWORTHY We found that transient visual perturbations in virtual reality during balance training can boost short-term motor learning by inducing a cognitive change, overcoming the negative effects of immersive virtual reality. As a result, subjects training in immersive virtual reality with visual perturbations have equivalent performance improvement as training in real-world conditions. Visual perturbations elicited cortical responses in occipital and parietal regions and may have improved the brain's ability to adapt to variations in sensory input.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.