Evidence map›Paper›PMID 30041639›Full record

Trial reportBMC public health2018

Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol.

Carolina Martins Dos Santos Chagas, Tiago Barros Pontes E Silva, Luiggi Monteiro Reffatti, Raquel Braz Assunção Botelho, Natacha Toral

2 registry-linked trialsAbstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC public health, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 6 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04550065 naunknown statusnot on this mapstarted 2020, after this paper: background citation

SMART Family-Link Project: A Digital Game on Promoting Family Well-being

TypeinterventionalSponsorThe University of Hong KongRan2020 to 2022Enrolled100ConditionsFamilyArmsDigital game
NCT06626100 nanot yet recruitingnot on this mapstarted 2024, after this paper: background citation

SMART Family-Link Project: A Digital Game on Promoting Family Well-being

TypeinterventionalSponsorThe University of Hong KongRan2024 to 2026Enrolled800ConditionsFamily Research, Family-centered CareArmsExercise-themed game, Diet-themed game
3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Effects of thePublic health nutrition · 2020
    Trial
  3. Trial
  4. Article
  5. Review
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Carolina Martins Dos Santos ChagasUniversity of Brasilia School of Health Sciences, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil. carolina.nutricionista@gmail.com.
Tiago Barros Pontes E SilvaUniversity of Brasilia Institute of Arts, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil.
Luiggi Monteiro ReffattiFira Soft, SGAS 904 Complex A, ASCEB, Block J, 2nd Floor, Brasília, Federal District, Postal Code 70390-040, Brazil.
Raquel Braz Assunção BotelhoUniversity of Brasilia School of Health Sciences, Graduate Program in Human Nutrition, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil.
Natacha ToralUniversity of Brasilia School of Health Sciences, Graduate Program in Human Nutrition, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundSeveral food and nutrition education actions have been described in the literature, with emphasis on the recommended use of innovative methods when addressing a young audience. Digital games are an attractive, dynamic, and motivating resource for teaching and learning practices, and adolescents form the group that readily accepts and adopts new technologies. Adapting dietary and nutritional guidelines to change dietary behavior is a challenge, and game-based learning has several benefits that can be used in this sense. Thus, this study aims to outline a nutritional intervention for school-aged adolescents from the Federal District, Brazil, whose object is a digital card game aimed at promoting healthy dietary practices.

methodsIn this randomized study with intervention and control groups, we propose a nutritional intervention for adolescents studying in Federal District private schools. The intervention group will be introduced to Rango Cards, a digital game specifically developed for this study. The purpose of the game is to present the concept of an adequate and healthy diet using simple information in a playful context. This game features cards for foods/meals, characters, and healthy habits. The players' choices may lead them to winning or losing. Theme selection and phase order were designed to provide a learning experience. The control group will not receive any material during the study. Both groups will complete questionnaires before and after the intervention. The game is expected to improve food knowledge and self-efficacy in the adoption of healthy practices, thus contributing to appropriate dietary consumption. DISCUSSION: The game was designed as a food and nutrition education tool based on Brazilian dietary guidelines. We believe that Rango Cards will provide a comprehensive experience on the topic, improving the students' autonomy, motivation, and pleasure of learning.

trial registrationRBR-72zvxv June 29, 2018; Retrospectively registered.

Indexed as

DietDiet, HealthyFeeding BehaviorGames, RecreationalStudentsAdolescentBrazilEatingFemaleHealth BehaviorHealth EducationHealth Knowledge, Attitudes, PracticeHealth PromotionHumansMaleMealsDigital gameFood and nutrition educationHealthy diet

Identifiers

PMID30041639
PMCPMC6056995

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.