Evidence map›Paper›PMID 30030410›Full record

ArticleTobacco control2019

Exposure to tobacco in video games and smoking among gamers in Argentina.

Adriana Pérez, James Thrasher, Noelia Cabrera, Susan Forsyth, Lorena Peña, James D Sargent, Raúl Mejía

Abstract read
In one paragraph

Article in Tobacco control, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Adriana PérezGrupo de Bioestadística Aplicada, Facultad de Ciencias Exactas y Naturales, Universidad de Buenos Aires, Buenos Aires, Argentina.
James ThrasherDepartment of Health Promotion, Education & Behavior, Arnold School of Public Health, University of South Carolina, Columbia, South Carolina, USA.
Noelia CabreraCentro de Estudios de Estado y Sociedad (CEDES), Buenos Aires, Argentina.
Susan ForsythDepartment of Social and Behavioral Sciences, School of Nursing, University of California, San Francisco, California, USA.
Lorena PeñaCentro de Estudios de Estado y Sociedad (CEDES), Buenos Aires, Argentina.
James D SargentDepartment of Pediatrics, Geisel School of Medicine at Dartmouth, Hanover, New Hampshire, USA.
Raúl MejíaCentro de Estudios de Estado y Sociedad (CEDES), Buenos Aires, Argentina.

Funding

Cinema Smoking and Youth Smoking in Latin AmericaR01TW009274 · FIC · DARTMOUTH COLLEGE · PI SARGENT, JAMES D., THRASHER, JAMES · 2012 to 2016
$1.8M
Electronic cigarettes in Latin America: Evaluation of impacts and policy optionsR01TW010652 · FIC · UNIVERSITY OF SOUTH CAROLINA AT COLUMBIA · PI BARNOYA, JOAQUIN, THRASHER, JAMES · 2018 to 2021
$1.6M
FIC NIH HHS R01 TW009274FIC NIH HHS R01 TW010652
6 · The paper itself

Abstract

backgroundOur objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina.

methodsCross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents' tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use of video games, rebelliousness, sensation seeking and 'technophilia'.

resultsOf the 3114 students who participated, 92% of boys (1685/1802) and 56% of girls (737/1312) played video games and were included in the analytical sample. The prevalence of smoking was 13.8% among boys and 22.0% among girls; 74.5% of boys played video games more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco content in video games compared with no exposure was independently associated with current smoking among girls (OR 1.78; 95% CI 1.02 to 3.09) but not among boys (OR 0.98; 95% CI 0.64 to 1.51).

conclusionsGreater exposure to tobacco content in video games was associated with higher likelihood of smoking among Argentine girls who play video games, suggesting the need for policies that limit these exposures.

Indexed as

Adolescent BehaviorEnvironmental ExposureSmokingVideo GamesAdolescentArgentinaCross-Sectional StudiesFemaleHumansMaleNeeds AssessmentPrevalenceSex Factorsadvertising and promotionlow/middle income countrymedia

Identifiers

PMID30030410
PMCPMC6339838

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.