Evidence map›Paper›PMID 30020566›Full record

ArticleBrain and behavior2018

Brain responses during strategic online gaming of varying proficiencies: Implications for better gaming.

Min Wang, Guangheng Dong, Lingxiao Wang, Hui Zheng, Marc N Potenza

Open access · goldAbstract read
In one paragraph

Article in Brain and behavior, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
0.8field-weighted citation impact, top 30% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 16 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 2 countries.

Min WangDepartment of Psychology, Zhejiang Normal University, Jinhua, China.
Guangheng DongDepartment of Psychology, Zhejiang Normal University, Jinhua, China.ORCID 0000-0001-8813-8730
Lingxiao WangCAS Key Laboratory of Behavioral Science, Institute of Psychology, Beijing, China.
Hui ZhengDepartment of Psychology, Zhejiang Normal University, Jinhua, China.
Marc N PotenzaDepartment of Psychiatry, Department of Neurobiology, Child Study Center, and National Center on Addiction and Substance Abuse, Yale University School of Medicine, New Haven, Connecticut.
Zhejiang Normal University · CNInstitute of Psychology, Chinese Academy of Sciences · CNYale University · US

Funding

Yale Clinical and Translational Science Award (U Component)UL1TR001863 · NCATS · YALE UNIVERSITY · PI John H. Krystal, LUCILA OHNO-MACHADO · 2016 to 2026
$102.9M
6 · The paper itself

Abstract

backgroundOnline gaming is a complex and competitive activity. However, little attention has been paid to brain activities relating to gaming proficiency.

methodsIn the current study, fMRI data were obtained from 70 subjects while they were playing online games. Based on their playing, we selected 24 clips from each subject for three levels of gaming proficiency (good, poor, and average), with each clip lasting for 8 seconds.

resultsWhen comparing the brain responses during the three conditions, good-play trials, relative to poor- or average-play trials, were associated with greater activation of the declive, postcentral gyrus, and striatum. In post-hoc analyses taking the identified clusters as regions of interest to calculate their functional connectivity, activation of the declive during good-play conditions was associated with that in the precentral gyrus and thalamus, and activation in the striatum was associated with that in the inferior frontal gyrus and middle frontal cortex.

conclusionsTaken together, findings suggest specific regional brain activations and functional connectivity patterns involving brain regions and circuits involved in sensory, motor, automatic and executive functioning and their coordination are associated with better gaming. Specifically, for basic functions, such as simple reaction, motor control, and motor coordination, people need to perform them automatically; for highly cognitive functions, such as plan and strategic playing, people need to engage more executive functions in finishing these works. The automatically processed basic functions spare cognitive resources for the highly cognitive functions, which facilitates their gaming behaviors.

Indexed as

InternetAdultBrainBrain MappingCognitionExecutive FunctionFemaleHumansMagnetic Resonance ImagingMalePsychomotor PerformanceVideo GamesYoung Adultautomatic processingbrain responsesfMRIfunctional connectivityonline gaming

Identifiers

PMID30020566
PMCPMC6085917
OpenAlexW2883993657

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.