ArticleBrain and behavior2018
Brain responses during strategic online gaming of varying proficiencies: Implications for better gaming.
Article in Brain and behavior, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
11 citing papers in PubMed, 16 citations in OpenAlex.
- Connectome-based predictive modelling of problematic gaming in youth from the ABCD study.Journal of behavioral addictions · 2026Article
- Connectome-based prediction of problematic use of social media in adolescents: Findings from the ABCD study.NeuroImage · 2026Article
- The involvement of spontaneous brain activity in natural recovery from internet gaming disorder: A resting-state fMRI study.Frontiers in psychiatry · 2023Article
- Article
- Sex differences in neural substrates of risk taking: Implications for sex-specific vulnerabilities to internet gaming disorder.Journal of behavioral addictions · 2022Article
- Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments.JMIR serious games · 2020Article
- The ups and downs of relating nondrug reward activation to substance use risk in adolescents.Current addiction reports · 2020Article
- Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study.Journal of behavioral addictions · 2020Article
- Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming.Frontiers in psychology · 2020Article
- Brain responses during strategic online gaming of varying proficiencies: Implications for better gaming.Brain and behavior · 2018Article
- Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content.Imaging neuroscience (Cambridge, Mass.)Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 3 institutions in 2 countries.
Funding
Abstract
backgroundOnline gaming is a complex and competitive activity. However, little attention has been paid to brain activities relating to gaming proficiency.
methodsIn the current study, fMRI data were obtained from 70 subjects while they were playing online games. Based on their playing, we selected 24 clips from each subject for three levels of gaming proficiency (good, poor, and average), with each clip lasting for 8 seconds.
resultsWhen comparing the brain responses during the three conditions, good-play trials, relative to poor- or average-play trials, were associated with greater activation of the declive, postcentral gyrus, and striatum. In post-hoc analyses taking the identified clusters as regions of interest to calculate their functional connectivity, activation of the declive during good-play conditions was associated with that in the precentral gyrus and thalamus, and activation in the striatum was associated with that in the inferior frontal gyrus and middle frontal cortex.
conclusionsTaken together, findings suggest specific regional brain activations and functional connectivity patterns involving brain regions and circuits involved in sensory, motor, automatic and executive functioning and their coordination are associated with better gaming. Specifically, for basic functions, such as simple reaction, motor control, and motor coordination, people need to perform them automatically; for highly cognitive functions, such as plan and strategic playing, people need to engage more executive functions in finishing these works. The automatically processed basic functions spare cognitive resources for the highly cognitive functions, which facilitates their gaming behaviors.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.