Evidence map›Paper›PMID 29980500›Full record

ReviewJMIR serious games2018

Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research.

Shaun W Jerdan, Mark Grindle, Hugo C van Woerden, Maged N Kamel Boulos

Open access · goldAbstract readReview
In one paragraph

Review in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 56 papers, 10 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
56citing papers in PubMed, 10 pooled it
15.4field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

56 citing papers in PubMed, 10 syntheses or guidelines pooled it, 192 citations in OpenAlex.

  1. Pooled it
  2. Application of virtual reality for supportive care in cancer patients: a systematic review.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2024
    Pooled it
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  6. Virtual reality relaxation for the general population: a systematic review.Social psychiatry and psychiatric epidemiology · 2021
    Pooled it
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  9. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine.Cyberpsychology, behavior and social networking · 2019
    Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 2 institutions in 1 country.

Shaun W JerdanDepartment of Digital Health, Centre for Health Science, University of the Highlands and Islands, Inverness, United Kingdom.ORCID http://orcid.org/0000-0001-8355-0419
Mark GrindleDepartment of Digital Health, Centre for Health Science, University of the Highlands and Islands, Inverness, United Kingdom.ORCID http://orcid.org/0000-0002-3237-7369
Hugo C van WoerdenPublic Health Directorate, NHS Highland, Inverness, United Kingdom.ORCID http://orcid.org/0000-0003-3382-1684
Maged N Kamel BoulosThe Alexander Graham Bell Centre for Digital Health, Moray College UHI, University of the Highlands and Islands, Elgin, United Kingdom.ORCID http://orcid.org/0000-0003-2400-6303
University of the Highlands and Islands · GBNHS Highland · GB

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundeHealth interventions are becoming increasingly used in public health, with virtual reality (VR) being one of the most exciting recent developments. VR consists of a three-dimensional, computer-generated environment viewed through a head-mounted display. This medium has provided new possibilities to adapt problematic behaviors that affect mental health. VR is no longer unaffordable for individuals, and with mobile phone technology being able to track movements and project images through mobile head-mounted devices, VR is now a mobile tool that can be used at work, home, or on the move.

objectiveIn line with recent advances in technology, in this review, we aimed to critically assess the current state of research surrounding mental health.

methodsWe compiled a table of 82 studies that made use of head-mounted devices in their interventions.

resultsOur review demonstrated that VR is effective in provoking realistic reactions to feared stimuli, particularly for anxiety; moreover, it proved that the immersive nature of VR is an ideal fit for the management of pain. However, the lack of studies surrounding depression and stress highlight the literature gaps that still exist.

conclusionsVirtual environments that promote positive stimuli combined with health knowledge could prove to be a valuable tool for public health and mental health. The current state of research highlights the importance of the nature and content of VR interventions for improved mental health. While future research should look to incorporate more mobile forms of VR, a more rigorous reporting of VR and computer hardware and software may help us understand the relationship (if any) between increased specifications and the efficacy of treatment.

Indexed as

behavior changevirtual realitywell-being

Identifiers

PMID29980500
PMCPMC6054705
OpenAlexW2850421964

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.