Evidence map›Paper›PMID 29975755›Full record

ArticlePloS one2018

Acceptance of different design exergames in elders.

Chih-Kuang Chen, Tsai-Hsuan Tsai, Yin-Chou Lin, Chung-Chih Lin, Su-Chu Hsu, Chia-Ying Chung, Yu-Cheng Pei, Alice M K Wong

Abstract read
In one paragraph

Article in PloS one, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
  4. Review
  5. Digital Engagement of Older Adults: Scoping Review.Journal of medical Internet research · 2022
    Article
  6. Review
  7. Article
  8. Article
  9. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Chih-Kuang ChenDepartment of Physical Medicine and Rehabilitation, Chang Gung Memorial Hospital, Taoyuan, Taiwan.ORCID 0000-0001-9865-1140
Tsai-Hsuan TsaiDepartment of Industrial Design, Chang Gung University, Taoyuan, Taiwan.
Yin-Chou LinDepartment of Physical Medicine and Rehabilitation, Chang Gung Memorial Hospital, Taoyuan, Taiwan.
Chung-Chih LinHealthy Aging Research Center, Chang Gung University, Taoyuan, Taiwan.
Su-Chu HsuDepartment of New Media Art, Taipei National University of the Arts, Taipei, Taiwan.
Chia-Ying ChungDepartment of Physical Medicine and Rehabilitation, Chang Gung Memorial Hospital, Taoyuan, Taiwan.
Yu-Cheng PeiDepartment of Physical Medicine and Rehabilitation, Chang Gung Memorial Hospital, Taoyuan, Taiwan.
Alice M K WongDepartment of Physical Medicine and Rehabilitation, Chang Gung Memorial Hospital, Taoyuan, Taiwan.ORCID 0000-0001-9491-9189

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiwan, five interactive exergames were developed to promote the well-being of the elderly. The exergames included both physical games and cognitive games, and were implemented using various computer-based technologies in the Chang Gung Silver Village. The exergames were trialed by 39 elderly residents (15 male, 24 female; mean age 79.5 ± 17.5 years) of Chang Gung Silver Village. Following the trials, the participants were requested to complete a Technology Acceptance Model 2 (TAM2) questionnaire. The results showed that the perceived playfulness and perceived usefulness of the exergames were significantly related to the users' usage behavior and intention to use for both the physical games and the cognitive games. However, a relationship between the output quality of the game and the usage behavior was apparent only in the case of the cognitive exergames. Finally, the impact of social influence on the intention to use and the usage behavior was more pronounced for the physical exergames. Overall, the results revealed that the acceptance of exergames by the elderly depends not so much on the awareness of fun in using the game, but the perceived usefulness of the related physical and cognitive abilities.

Indexed as

AgedAged, 80 and overCognitionCognitive Behavioral TherapyExerciseExercise Movement TechniquesFemaleHealthy AgingHumansMaleMiddle AgedSurveys and QuestionnairesTaiwanUser-Computer InterfaceVideo Games

Identifiers

PMID29975755
PMCPMC6033453

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.