Evidence map›Paper›PMID 29954727›Full record

SynthesisJournal of medical Internet research2018

The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.

Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng

Registry-linked trialAbstract readSystematic Review
In one paragraph

Synthesis in Journal of medical Internet research, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05839262 (Physical Exercise Guided by Active Video Games for Optimizing Clinical and Psychosocial Outcomes in Older Adults With Knee and/or Hip Osteoarthritis Under a Community-based Rehabilitation Model.), which is not on this map. Cited by 63 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
63citing papers in PubMed, 7 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05839262 nacompletednot on this mapstarted 2023, after this paper: background citation

Physical Exercise Guided by Active Video Games for Optimizing Clinical and Psychosocial Outcomes in Older Adults With Knee and/or Hip Osteoarthritis Under a Community-based Rehabilitation Model.

TypeinterventionalSponsorCristian AlvarezRan2023 to 2024Enrolled60ConditionsOsteoarthritis, Knee, Osteoarthritis, HipArmsConventional physical rehabilitation plus Active video games (CPR+AVG), Conventional physical rehabilitation alone (CPR)
3 · Its place in the literature

Who cites it

63 citing papers in PubMed, 7 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Pooled it
  4. Pooled it
  5. Pooled it
  6. Effectiveness of Virtual Reality Systems to Improve the Activities of Daily Life in Older People.International journal of environmental research and public health · 2020
    Pooled it
  7. Pooled it
  8. Trial
  9. Trial
  10. Trial
  11. Trial
  12. Trial
  13. Trial
  14. Observational
  15. Article
  16. Article
  17. Article
  18. Review
  19. Review
  20. Article

3 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jinhui LiCentre for Healthy and Sustainable Cities, Nanyang Technological University, Singapore, Singapore.ORCID 0000-0002-9823-8038
Mojisola ErdtCentre for Healthy and Sustainable Cities, Nanyang Technological University, Singapore, Singapore.ORCID 0000-0003-2371-6768
Luxi ChenCentre for Family and Population Research, National University of Singapore, Singapore, Singapore.ORCID 0000-0002-3065-422X
Yuanyuan CaoCentre for Healthy and Sustainable Cities, Nanyang Technological University, Singapore, Singapore.ORCID 0000-0002-5406-1154
Shan-Qi LeeCentre for Healthy and Sustainable Cities, Nanyang Technological University, Singapore, Singapore.ORCID 0000-0001-5613-3695
Yin-Leng ThengCentre for Healthy and Sustainable Cities, Nanyang Technological University, Singapore, Singapore.ORCID 0000-0003-2351-8884

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundRecently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults.

objectiveThe aim of this paper is to synthesize existing studies and provide an overall picture on the social effects of exergames on older adults.

methodsA comprehensive literature search with inclusive criteria was conducted in major social science bibliographic databases. The characteristics of exergames, participants, methodology, as well as outcome measurements were extracted from the relevant studies included in the review. The bibliometric and altmetric outreach of the included studies were also investigated.

resultsA total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. Three groups of social-related outcomes have been identified, including emotion-related, behavior-related, and attitude-related outcomes. A metric analysis has shown that the emotion-related and behavior-related outcomes received high attention from both the academic community and social media platforms.

conclusionsOverall, the majority of exergame studies demonstrated promising results for enhanced social well-being, such as reduction of loneliness, increased social connection, and positive attitudes towards others. The paper also provided implications for health care researchers and exergame designers.

Indexed as

Social BehaviorAgedExercise TherapyFemaleHumansMaleVideo Gamesactive video gamesageingcitation analysisliterature reviewpsychosocial well-being

Identifiers

PMID29954727
PMCPMC6043731

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.