SynthesisJournal of medical Internet research2018
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.
Synthesis in Journal of medical Internet research, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05839262 (Physical Exercise Guided by Active Video Games for Optimizing Clinical and Psychosocial Outcomes in Older Adults With Knee and/or Hip Osteoarthritis Under a Community-based Rehabilitation Model.), which is not on this map. Cited by 63 papers, 7 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Physical Exercise Guided by Active Video Games for Optimizing Clinical and Psychosocial Outcomes in Older Adults With Knee and/or Hip Osteoarthritis Under a Community-based Rehabilitation Model.
Who cites it
63 citing papers in PubMed, 7 syntheses or guidelines pooled it.
- Systematic Reviews of Psychosocial Interventions for Loneliness Among Older Adults in Community and Residential Care Settings: An Umbrella Review.Journal of advanced nursing · 2026Pooled it
- Tackling social disconnection: an umbrella review of RCT-based interventions targeting social isolation and loneliness.BMC public health · 2024Pooled it
- Interventions for loneliness in older adults: a systematic review of reviews.Frontiers in public health · 2024Pooled it
- The effectiveness of digital gaming on the functioning and activity of older people living in long-term care facilities: a systematic review and meta-analysis.Aging clinical and experimental research · 2023Pooled it
- Effects of Exergaming on Physical and Cognitive Outcomes of Older Adults Living in Long-Term Care Homes: A Systematic Review.Gerontology · 2022Pooled it
- Effectiveness of Virtual Reality Systems to Improve the Activities of Daily Life in Older People.International journal of environmental research and public health · 2020Pooled it
- e-Health interventions for healthy aging: a systematic review.Systematic reviews · 2020Pooled it
- Feasibility and potential effectiveness of an exergame program for people with moderate to advanced Parkinson's disease: A pilot randomized controlled trial.Journal of Parkinson's disease · 2026Trial
- Trial
- Exergames for falls prevention in sheltered homes: a feasibility study.Frontiers in public health · 2024Trial
- A Social Exergame Intervention to Promote Physical Activity, Social Support, and Well-Being in Family Caregivers.The Gerontologist · 2023Trial
- Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults' Physical Fitness and Psychological Perception.International journal of environmental research and public health · 2021Trial
- Exploring factors related to non-adherence to exergaming in patients with chronic heart failure.ESC heart failure · 2021Trial
- Community Exergaming and Maintenance-Related Outcomes in Older Adults: Multi-Wave Observational Evaluation.JMIR aging · 2026Observational
- Exergaming for Healthy Aging: Associations with Functional Capacity, Social Participation, Self-Efficacy for Exercise, and Adherence to Inform Exergame Development.Sensors (Basel, Switzerland) · 2026Article
- Developing Quality Criteria for Community-Based Loneliness Interventions in Older Adults: An Evidence-Informed Framework.Journal of prevention (2022) · 2026Article
- Effects of Competitive Exergaming-Based Esports on Older Adults in Hong Kong: Nonrandomized Controlled Pilot Study.JMIR serious games · 2025Article
- Digital bridges to social connection: A systematic review and meta-analysis of digital interventions for loneliness and social isolation.Internet interventions · 2025Review
- Decoding user experience in exergames: A systematic scoping review of assessment methods.MethodsX · 2025Review
- Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity.JMIR serious games · 2025Article
3 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundRecently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults.
objectiveThe aim of this paper is to synthesize existing studies and provide an overall picture on the social effects of exergames on older adults.
methodsA comprehensive literature search with inclusive criteria was conducted in major social science bibliographic databases. The characteristics of exergames, participants, methodology, as well as outcome measurements were extracted from the relevant studies included in the review. The bibliometric and altmetric outreach of the included studies were also investigated.
resultsA total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. Three groups of social-related outcomes have been identified, including emotion-related, behavior-related, and attitude-related outcomes. A metric analysis has shown that the emotion-related and behavior-related outcomes received high attention from both the academic community and social media platforms.
conclusionsOverall, the majority of exergame studies demonstrated promising results for enhanced social well-being, such as reduction of loneliness, increased social connection, and positive attitudes towards others. The paper also provided implications for health care researchers and exergame designers.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.