ArticleJournal of medical Internet research2018
Pokémon GO and Physical Activity in Asia: Multilevel Study.
Article in Journal of medical Internet research, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
17 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review.Journal of medical Internet research · 2023Pooled it
- Associations Between Digital Health Intervention Engagement, Physical Activity, and Sedentary Behavior: Systematic Review and Meta-analysis.Journal of medical Internet research · 2021Pooled it
- Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review.Journal of medical Internet research · 2026Article
- Pokémon GO, Went, Gone…-Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study.Healthcare (Basel, Switzerland) · 2025Article
- Regional Variations in Physical Fitness in Children and Adolescents in Shaanxi Province.Healthcare (Basel, Switzerland) · 2024Article
- Leveraging mHealth Technologies for Public Health.JMIR public health and surveillance · 2024Review
- The joint effects of mixture exposure to multiple meteorological factors on step count: A panel study in China.Environmental pollution (Barking, Essex : 1987) · 2024Article
- The effect of temperature on physical activity: an aggregated timeseries analysis of smartphone users in five major Chinese cities.The international journal of behavioral nutrition and physical activity · 2022Article
- Dyadic Effects of Pokémon GO on Physical Activity and Sedentary Behavior in Mothers and Children.International journal of exercise science · 2022Article
- Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review.Journal of clinical medicine · 2021Review
- Seasons, weather, and device-measured movement behaviors: a scoping review from 2006 to 2020.The international journal of behavioral nutrition and physical activity · 2021Article
- Virtual Reality Representations of Nature to Improve Well-Being amongst Older Adults: a Rapid Review.Journal of technology in behavioral science · 2021Review
- Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.mHealth · 2021Article
- mHealth for pediatric chronic pain: state of the art and future directions.Expert review of neurotherapeutics · 2020Review
- Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.Games for health journal · 2020Article
- Younger Adolescents' Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study.JMIR serious games · 2019Article
- Application of a mobile health data platform for public health surveillance: A case study in stress monitoring and prediction.Digital healthArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundPhysical activity has long been considered as an important component of a healthy lifestyle. Although many efforts have been made to promote physical activity, there is no effective global intervention for physical activity promotion. Some researchers have suggested that Pokémon GO, a location-based augmented reality game, was associated with a short-term increase in players' physical activity on a global scale, but the details are far from clear.
objectiveThe objective of our study was to study the relationship between Pokémon GO use and players' physical activity and how the relationship varies across players with different physical activity levels.
methodsWe conducted a field study in Hong Kong to investigate if Pokémon GO use was associated with physical activity. Pokémon GO players were asked to report their demographics through a survey; data on their Pokémon GO behaviors and daily walking and running distances were collected from their mobile phones. Participants (n=210) were Hong Kong residents, aged 13 to 65 years, who played Pokémon GO using iPhone 5 or 6 series in 5 selected types of built environment. We measured the participants' average daily walking and running distances over a period of 35 days, from 14 days before to 21 days after game installation. Multilevel modeling was used to identify and examine the predictors (including Pokémon GO behaviors, weather, demographics, and built environment) of the relationship between Pokémon GO use and daily walking and running distances.
resultsThe average daily walking and running distances increased by 18.1% (0.96 km, approximately 1200 steps) in the 21 days after the participants installed Pokémon GO compared with the average distances over the 14 days before installation (P<.001). However, this association attenuated over time and was estimated to disappear 24 days after game installation. Multilevel models indicated that Pokémon GO had a stronger and more lasting association among the less physically active players compared with the physically active ones (P<.001). Playing Pokémon GO in green space had a significant positive relationship with daily walking and running distances (P=.03). Moreover, our results showed that whether Pokémon GO was played, the number of days played, weather (total rainfall, bright sunshine, mean air temperature, and mean wind speed), and demographics (age, gender, income, education, and body mass index) were associated with daily walking and running distances.
conclusionsPokémon GO was associated with a short-term increase in the players' daily walking and running distances; this association was especially strong among less physically active participants. Pokémon GO can build new links between humans and green space and encourage people to engage in physical activity. Our results show that location-based augmented reality games, such as Pokémon GO, have the potential to be a global public health intervention tool.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.