ArticleRoyal Society open science2018
Measuring visual search and distraction in immersive virtual reality.
Article in Royal Society open science, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
19 citing papers in PubMed.
- Virtual reality distraction decreases pain during daily dressing changes following haemorrhoid surgery.The Journal of international medical research · 2019Trial
- Measuring the dynamics of attentional capture in hand and eye movements with virtual reality.Behavior research methods · 2026Article
- Towards naturalistic social neuroscience: A multi-level framework integrating real-world phenotyping, neurobiology, and computational mechanisms.Cognitive, affective & behavioral neuroscience · 2026Review
- Time pressure and reward value's influence on visual search performance and behavior: an eye-tracking VR study.Cognitive research: principles and implications · 2026Article
- Running virtual reality experiments online: A brief introduction and tutorial.Behavior research methods · 2026Article
- Real-world visual search goes beyond eye movements: Active searchers select 3D scene viewpoints too.PloS one · 2025Article
- Social threat processing in adults and children: Faster orienting to, but shorter dwell time on, angry faces during visual search.Developmental science · 2024Article
- Eye and head movements in visual search in the extended field of view.Scientific reports · 2024Article
- Multifaceted consequences of visual distraction during natural behaviour.Communications psychology · 2024Article
- The impact of different distractions on outdoor visual search and object memory.Scientific reports · 2023Article
- Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study.Brain sciences · 2022Article
- Assessing Inhibitory Control in the Real World Is Virtually Possible: A Virtual Reality Demonstration.Behavioral sciences (Basel, Switzerland) · 2022Article
- Ten simple rules to study distractor suppression.Progress in neurobiology · 2022Review
- Context matters during pick-and-place in VR: Impact on search and transport phases.Frontiers in psychology · 2022Article
- Keeping it real: Looking beyond capacity limits in visual cognition.Attention, perception & psychophysics · 2021Article
- Saliency-Aware Subtle Augmentation Improves Human Visual Search Performance in VR.Brain sciences · 2021Article
- Gaze Behavior During Navigation and Visual Search of an Open-World Virtual Environment.Frontiers in psychology · 2021Article
- The interaction between map complexity and crowd movement on navigation decisions in virtual reality.Royal Society open science · 2020Article
- Measuring visual search and distraction in immersive virtual reality.Royal Society open science · 2018Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
An important issue of psychological research is how experiments conducted in the laboratory or theories based on such experiments relate to human performance in daily life. Immersive virtual reality (VR) allows control over stimuli and conditions at increased ecological validity. The goal of the present study was to accomplish a transfer of traditional paradigms that assess attention and distraction to immersive VR. To further increase ecological validity we explored attentional effects with daily objects as stimuli instead of simple letters. Participants searched for a target among distractors on the countertop of a virtual kitchen. Target-distractor discriminability was varied and the displays were accompanied by a peripheral flanker that was congruent or incongruent to the target. Reaction time was slower when target-distractor discriminability was low and when flankers were incongruent. The results were replicated in a second experiment in which stimuli were presented on a computer screen in two dimensions. The study demonstrates the successful translation of traditional paradigms and manipulations into immersive VR and lays a foundation for future research on attention and distraction in VR. Further, we provide an outline for future studies that should use features of VR that are not available in traditional laboratory research.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.