ArticleFrontiers in behavioral neuroscience2018
Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing.
Article in Frontiers in behavioral neuroscience, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.
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Who cites it
18 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effects of complex whole-body movements on EEG activity: a scoping review.Frontiers in psychology · 2025Pooled it
- Game changer? Cognitive-motor effects of VR exergaming compared to video-based training.Annals of medicine · 2026Trial
- Monitoring cognitive load while playing exergames in a four-week intervention for older adults: an explorative EEG study.Scientific reports · 2025Article
- Effectiveness of Exergames on Functional Physical Performance in Older Adults with Knee/Hip Osteoarthritis: A Randomized Controlled Trial.Journal of clinical medicine · 2025Article
- Electrophysiological Insights in Exergaming-Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review.JMIR serious games · 2025Review
- A Metamaterial Computational Multi-Sensor of Grip-Strength Properties with Point-of-Care Human-Computer Interaction.Advanced science (Weinheim, Baden-Wurttemberg, Germany) · 2023Article
- Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming.Brain sciences · 2023Article
- Efficacy of a 6-week Novel Exergaming Intervention Guided by Heart Rate Zones on Aerobic Performance in Children with Fetal Alcohol Spectrum Disorder and Attention-deficit/Hyperactivity Disorder: A Feasibility Study.International journal of exercise science · 2023Article
- Exergaming in older adults: the effects of game characteristics on brain activity and physical activity.Frontiers in aging neuroscience · 2023Article
- Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.Sensors (Basel, Switzerland) · 2022Article
- Continuous table tennis is associated with processing in frontal brain areas: an EEG approach.Experimental brain research · 2022Article
- Somatosensory perturbations influence cortical activity associated with single-limb balance performance.Experimental brain research · 2022Article
- Article
- Stance leg and surface stability modulate cortical activity during human single leg stance.Experimental brain research · 2021Article
- Can Exergames Be Improved to Better Enhance Behavioral Adaptability in Older Adults? An Ecological Dynamics Perspective.Frontiers in aging neuroscience · 2021Article
- The influence of motor tasks and cut-off parameter selection on artifact subspace reconstruction in EEG recordings.Medical & biological engineering & computing · 2020Article
- Balance task difficulty affects postural sway and cortical activity in healthy adolescents.Experimental brain research · 2020Article
- Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play.Frontiers in sports and active living · 2020Article
Corrections and comments
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7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be used while exergaming, it is unknown whether brain activity will be obscured by movement artifacts. The aims of this study were to assess whether electrophysiological measurements during exergaming are feasible and if so, whether cortical activity changes with additional cognitive elements. Twenty-four young adults performed self-paced sideways leaning movements, followed by two blocks of exergaming in which participants completed a puzzle by leaning left or right to select the correct piece. At the easy level, only the correct piece was shown, while two pieces were presented at the choice level. Brain activity was recorded using a 64-channel passive EEG system. After filtering, an adaptive mixture independent component analysis identified the spatio-temporal sources of brain activity. Results showed that it is feasible to record brain activity in young adults while playing exergames. Furthermore, five spatially different clusters were identified located frontal, bilateral central, and bilateral parietal. The frontal cluster had significantly higher theta power in the exergaming condition with choice compared to self-paced leaning movements and exergaming without choice, while both central clusters showed a significant increase in absolute alpha-2 power in the exergaming conditions compared to the self-paced movements. This is the first study to show that it is feasible to record brain activity while exergaming. Furthermore, results indicated that even a simple exergame without explicit cognitive demands inherently requires cognitive processing. These results pave the way for studying brain activity during various exergames in different populations to help improve their effective use in rehabilitation settings.
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