Evidence map›Paper›PMID 29740634›Full record

ArticleContemporary clinical trials communications2017

Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol.

Valeska Gatica-Rojas, Ricardo Cartes-Velásquez, Eduardo Guzmán-Muñoz, Guillermo Méndez-Rebolledo, Alex Soto-Poblete, Ana Carolina Pacheco-Espinoza, Carlos Amigo-Mendoza, M Eliana Albornoz-Verdugo, Edith Elgueta-Cancino

Open access · goldAbstract read
In one paragraph

Article in Contemporary clinical trials communications, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
1.3field-weighted citation impact, top 22% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed, 29 citations in OpenAlex.

  1. Trial
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  8. Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review.Clinical practice and epidemiology in mental health : CP & EMH · 2019
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 4 institutions in 2 countries.

Valeska Gatica-RojasHuman Motor Control Laboratory, Faculty of Health Sciences, Universidad de Talca, Av. Lircay S/N, Talca, Chile.
Ricardo Cartes-VelásquezDepartment of Preventive and Public Health Dentistry, School of Dentistry, Universidad de Concepción, Roosevelt 1550, Concepción, Chile.
Eduardo Guzmán-MuñozSchool of Kinesiology, Faculty of Health Sciences, Universidad Santo Tomás, Carlos Schorr 255, Talca, Chile.
Guillermo Méndez-RebolledoDepartment of Human Movement Sciences, Faculty of Health Sciences, Universidad de Talca, Av. Lircay S/N, Talca, Chile.
Alex Soto-PobleteInstitute of Mathematics and Physics, Universidad de Talca, Av. Lircay S/N, Talca, Chile.
Ana Carolina Pacheco-EspinozaDepartment of Human Movement Sciences, Faculty of Health Sciences, Universidad de Talca, Av. Lircay S/N, Talca, Chile.
Carlos Amigo-MendozaSchool of Kinesiology, Faculty of Health Sciences, Universidad de Talca, Av. Lircay S/N, Talca, Chile.
M Eliana Albornoz-VerdugoDepartment of Basic Biomedical Sciences, Faculty of Health Sciences, Universidad de Talca, Av. Lircay S/N, Talca, Chile.
Edith Elgueta-CancinoCentre of Clinical Research Excellence in Spinal Pain, Injury and Health, School of Health and Rehabilitation Sciences, The University of Queensland, St Lucia, QLD 4072, Brisbane, Australia.
University of Talca · CLThe University of Queensland · AUUniversidad Santo Tomás · CLUniversity of Concepción · CL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPatients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP.

methodsThis randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoP DISCUSSION: This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.

Indexed as

Cerebral palsyNintendo WiiStanding balanceStudy protocolVirtual reality

Identifiers

PMID29740634
PMCPMC5936865
OpenAlexW2591253253

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.