Evidence map›Paper›PMID 29730393›Full record

Trial reportContemporary clinical trials2018

Virtual immersive gaming to optimize recovery (VIGOR) in low back pain: A phase II randomized controlled trial.

Christopher R France, James S Thomas

Erratum issuedAbstract readClinical Trial, Phase IIRandomized Controlled Trial
In one paragraph

Trial report in Contemporary clinical trials, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
2.0field-weighted citation impact, top 14% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 34 citations in OpenAlex.

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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

2 authors at 1 institution in 1 country.

Christopher R FranceDepartment of Psychology, Ohio University, Athens, OH, USA. Electronic address: France@ohio.edu.
James S ThomasDivision of Physical Therapy, School of Rehabilitation and Communication Sciences, Ohio University, Athens, OH, USA.
Ohio University · US

Funding

Virtual Immersive Gaming to Optimize Recovery in Low Back PainR01HD088417 · NICHD · VIRGINIA COMMONWEALTH UNIVERSITY · PI FRANCE, CHRISTOPHER R, THOMAS, JAMES S · 2017 to 2023
$2.6M
NICHD NIH HHS R01 HD088417
6 · The paper itself

Abstract

The virtual immersive gaming to optimize recovery (VIGOR) study is a randomized controlled trial of the effects of virtual reality games to encourage lumbar spine flexion among individuals with chronic low back pain and fear of movement. Whereas traditional graded activity or graded exposure therapies for chronic low back pain have high attrition and poor long-term efficacy, we believe that virtual reality games have distinct advantages that can enhance adherence and clinical outcomes. First, they are engaging and enjoyable activities that can distract from pain and fear of harm. In addition, because they gradually reinforce increases in lumbar spine flexion to achieve game objectives, continued engagement over time is expected to promote recovery through restoration of normal spinal motion. The study design includes two treatment groups which differ in the amount of lumbar flexion required to achieve the game objectives. All participants will play the games for nine weeks, and pre-treatment to 1-week post-treatment changes in pain and disability will serve as the co-primary clinical outcomes. In addition, changes in lumbar flexion and expectations of pain/harm will be examined as potential treatment outcome mediators. Maintenance of treatment outcomes will also be assessed for up to 48-weeks post-treatment. In brief, we hypothesize that the virtual reality games will reduce pain and disability by promoting spinal motion and allowing participants to develop an implicit understanding that they are capable of engaging in significant lumbar spine motion in their daily lives without a risk of injury to their back.

Indexed as

FearLow Back PainRange of Motion, ArticularVideo GamesVirtual RealityAdaptation, PsychologicalAdultFemaleHumansLumbar VertebraeMaleMiddle AgedRecovery of FunctionTreatment OutcomeClinical trialKinesiophobiaLow back painVirtual reality

Identifiers

PMID29730393
PMCPMC5975386
OpenAlexW2802051196

What OpenQuestion holds

Textmetadata
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.