ArticlePsychology research and behavior management2018
Effectiveness of school- and family-based interventions to prevent gaming addiction among grades 4-5 students in Bangkok, Thailand.
Article in Psychology research and behavior management, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
10 citing papers in PubMed, 4 syntheses or guidelines pooled it, 32 citations in OpenAlex.
- The effectiveness of school-based interventions to reduce problematic digital technology use and screen time: A systematic review and meta-analysis.Journal of behavioral addictions · 2025Pooled it
- Prevention and Health Promotion Interventions for Young People in the Context of Digital Well-Being: Rapid Systematic Review.Journal of medical Internet research · 2024Pooled it
- Preventive Interventions for Internet Addiction in Young Children: Systematic Review.JMIR mental health · 2024Pooled it
- Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review.International journal of environmental research and public health · 2023Pooled it
- Effectiveness of Non-Pharmacological Interventions on Gaming Disorder: A Systematic Review and Meta-Analysis.Psychiatry investigation · 2025Article
- Student Counsellors' Perspectives on Comprehensive Prevention and Intervention Strategies for Adolescent Internet Addiction.Iranian journal of psychiatry · 2025Article
- From classrooms to controllers: how school closures shaped children's video gaming habits.Social psychiatry and psychiatric epidemiology · 2024Article
- Digital Interventions for Combating Internet Addiction in Young Children: Qualitative Study of Parent and Therapist Perspectives.JMIR pediatrics and parenting · 2024Article
- Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study.Journal of medical Internet research · 2021Article
- The effect of planned behavior theory-based education on computer game dependence in high school male students.Journal of education and health promotion · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeThis study aimed to assess the effectiveness of Participatory Learning School and Family Based Intervention Program for Preventing Game Addiction by Developing Self-Regulation of gaming addiction among students of grades 4 and 5 in Bangkok.
methodsA quasi-experimental study was implemented among students of grades 4 and 5 at primary schools in Bangkok selected through multistage random sampling. Two comparable schools were randomly assigned to either the intervention or control group. Then, 310 students in the randomly selected classrooms were allocated to each group. The intervention group received the self-regulation program with school and family involvement to prevent gaming addiction. Master teachers attended in-house training on prevention of gaming addiction in children. Parents of these children received a gaming addiction prevention manual and guidelines. The program lasted 8 weeks. The control group received no intervention. Knowledge and Attitude About Gaming Questionnaire, Game Addiction Screening Test (GAST), and Game Addiction Protection Scale were utilized to assess subjects at baseline, immediately after, and 3 months post-intervention. Descriptive statistics, chi-square, and independent
resultsThe findings revealed that there were significant differences in knowledge, attitude, self-regulation, and gaming addiction behaviors (
conclusionThe program based on self-regulation and school and family participation is effective for preventing gaming addiction in students of grades 4 and 5 in Bangkok, Thailand.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.