Evidence map›Paper›PMID 29689716›Full record

SynthesisJournal of Alzheimer's disease : JAD2018

Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review.

Joeke van Santen, Rose-Marie Dröes, Marije Holstege, Olivier Blanson Henkemans, Annelies van Rijn, Ralph de Vries, Annemieke van Straten, Franka Meiland

Registry-linked trialOpen access · greenAbstract readSystematic Review
In one paragraph

Synthesis in Journal of Alzheimer's disease : JAD, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06018974 (Effectiveness of Digital Gaming Intervention With Yetitablet for Older Peoples' Functioning and Activity in Long-term Care Environment - Quasi-experimental Study), which is not on this map. Cited by 46 papers, 10 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
46citing papers in PubMed, 10 pooled it
8.1field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06018974 nacompletednot on this mapstarted 2023, after this paper: background citation

Effectiveness of Digital Gaming Intervention With Yetitablet for Older Peoples' Functioning and Activity in Long-term Care Environment - Quasi-experimental Study

TypeinterventionalSponsorUniversity of OuluRan2023 to 2024Enrolled49ConditionsDepressive Symptoms, Aging, Loneliness, Sedentary BehaviorArmsYetitablet gaming
3 · Its place in the literature

Who cites it

46 citing papers in PubMed, 10 syntheses or guidelines pooled it, 112 citations in OpenAlex.

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  3. Exergaming for dementia and mild cognitive impairment.The Cochrane database of systematic reviews · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 4 institutions in 1 country.

Joeke van SantenDepartment of Psychiatry, VU University Medical Center, Amsterdam, The Netherlands.
Rose-Marie DröesDepartment of Psychiatry, VU University Medical Center, Amsterdam, The Netherlands.
Marije HolstegeDepartment of Research and Development Evean, Espria, Purmerend, The Netherlands.
Olivier Blanson HenkemansTNO, Child Health, Leiden, The Netherlands.
Annelies van RijnDepartment of Psychiatry, VU University Medical Center, Amsterdam, The Netherlands.
Ralph de VriesMedical Library, VU University Amsterdam, Amsterdam, The Netherlands.
Annemieke van StratenDepartment of Clinical Psychology, VU University Amsterdam, Amsterdam, The Netherlands.
Franka MeilandDepartment of Psychiatry, VU University Medical Center, Amsterdam, The Netherlands.
Amsterdam UMC Location Vrije Universiteit Amsterdam · NLEvean · NLNetherlands Organisation for Applied Scientific Research · NLVrije Universiteit Amsterdam · NL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPhysical exercise benefits functioning, health, and well-being. However, people living with dementia in particular hardly engage in exercise. Exergaming (exercise and gaming) is an innovative, fun, and relatively safe way of exercising in a virtual reality or gaming environment. It may help people living with dementia overcome barriers they can experience regarding regular exercise activities.

objectiveThis systematic literature review aims to provide an overview of the cost-effectiveness of exergaming and its effects on physical, cognitive, emotional, and social functioning, as well as the quality of life in people living with dementia.

methodsPubMed, Embase, Cinahl, PsycINFO, the Cochrane Library, and the Web of Science Core Collection were searched. Selection of studies was carried out by at least two independent researchers.

resultsThree studies were found to be eligible and were included in this review. Two of these showed some statistically significant effects of exergaming on physical, cognitive, and emotional functioning in people living with dementia, although based on a very small sample. No articles were found about the cost-effectiveness of exergaming.

conclusionsOnly a few controlled studies have been conducted into the effectiveness of exergaming, and these show very little significant benefits. More well-designed studies are necessary to examine the effects of exergaming.

Indexed as

Video GamesDementiaExercise TherapyHumansPlay and PlaythingsVirtual RealityCognitiondementiaexerciseneuropsychiatryplayquality of lifereview

Identifiers

PMID29689716
PMCPMC5929299
OpenAlexW2799511582

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.