Evidence map›Paper›PMID 29685863›Full record

ArticleJMIR mHealth and uHealth2018

A Mobile Gaming Intervention to Increase Adherence to Antiretroviral Treatment for Youth Living With HIV: Development Guided by the Information, Motivation, and Behavioral Skills Model.

Laura Whiteley, Larry Brown, Michelle Lally, Nicholas Heck, Jacob J van den Berg

Registry-linked trialAbstract read
In one paragraph

Article in JMIR mHealth and uHealth, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT01887210 (A Pilot Gaming Adherence Program for Youth Living With HIV), which is not on this map. Cited by 30 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
30citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT01887210 nacompletednot on this map

A Pilot Gaming Adherence Program for Youth Living With HIV

TypeinterventionalSponsorRhode Island HospitalRan2012 to 2017Enrolled66ConditionsAdherence to HIV Treatment and MedicationArmsIMB Gaming Adherence Intervention, Enhanced treatment as usual
3 · Its place in the literature

Who cites it

30 citing papers in PubMed, 3 syntheses or guidelines pooled it.

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  8. User-centered adaption ofAIDS care · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Laura Whiteley *Department of Psychiatry, Rhode Island Hospital, Providence, RI, United States.ORCID http://orcid.org/0000-0002-7679-3321
Larry Brown *Department of Psychiatry, Rhode Island Hospital, Providence, RI, United States.ORCID http://orcid.org/0000-0002-4895-7034
Michelle Lally *Department of Psychiatry and Human Behavior, Warren Alpert Medical School, Brown University, Providence, RI, United States.ORCID http://orcid.org/0000-0003-0716-4668
Nicholas Heck *Department of Psychology, Marquette University, Milwaukee, WI, United States.ORCID http://orcid.org/0000-0002-7146-1491
Jacob J van den Berg *Department of Behavioral and Social Sciences, School of Public Health, Brown University, Providence, RI, United States.ORCID http://orcid.org/0000-0002-5657-7111

Funding

Translational ScienceP30AI042853 · NIAID · MIRIAM HOSPITAL · PI CURT G BECKWITH · 1998 to 2026
$51.7M
A Pilot Gaming Adherence Program for Youth Living with HIVR01HD074846 · NICHD · RHODE ISLAND HOSPITAL · PI BROWN, LARRY K · 2012 to 2014
$1.5M
NIAID NIH HHS P30 AI042853NICHD NIH HHS R01 HD074846
6 · The paper itself

Abstract

backgroundHighly active combination antiretroviral treatment has been shown to markedly improve the health of HIV-infected adolescents and young adults. Adherence to antiretroviral treatment leads to decreased morbidity and mortality and decreases the number of hospitalizations. However, these clinical achievements can only occur when young persons with HIV are adherent to care. Unfortunately, adolescents and young adults have poorer rates of adherence to antiretroviral medications and poorer rates of retention in care than older adults. Novel and engaging digital approaches are needed to help adolescents and young adults living with HIV be adherent to treatment.

objectiveThe aim of this study was to develop an immersive, action-oriented iPhone gaming intervention to improve adherence to antiretroviral medication and treatment.

methodsGame development was guided by social learning theory, taking into consideration the perspectives of adolescents and young adults living with HIV. A total of 20 adolescents and young adults were recruited from an HIV care clinic in Rhode Island, and they participated in qualitative interviews guided by the information-motivation-behavioral skills model of behavior change. The mean age of participants was 22 years, 60% (12/20) of the participants identified as male, and 60% (12/20) of the sample reported missing a dose of antiretroviral medication in the previous week. Acceptability of the game was assessed with client service questionnaire and session evaluation form.

resultsA number of themes emerged that informed game development. Adolescents and young adults living with HIV desired informational game content that included new and comprehensive details about HIV, details about HIV as it relates to doctors' visits, and general health information. Motivational themes that emerged were the desire for enhancement of future orientation; reinforcement of positive influences from partners, parents, and friends; collaboration with health care providers; decreasing stigma; and increasing personal relevance of HIV care. Behavioral skills themes centered on self-efficacy and strategies for medical adherence and self-care. On the client service questionnaire, 10 out of the 11 participants indicated they were "satisfied with the game activities," and 9 out of 11 "would recommend it to a friend." On the session evaluation form, 9 out of 11 agreed that they "learned a lot from the game."

conclusionsWe utilized youth feedback, social learning theory (information-motivation-behavioral skills), and agile software development to create a multilevel, immersive, action-oriented iPhone gaming intervention to measure and improve treatment adherence for adolescents and young adults living with HIV. There is a dearth of gaming interventions for this population, and this study is a significant step in working toward the development and testing of an iPhone gaming app intervention to promote adherence to antiretroviral treatment.

trial registrationClinicalTrials.gov NCT01887210; http://clinicaltrials.gov/ct2/show/NCT01887210 (Archived by WebCite at http://www.webcitation.org/6xHMW0NI1).

Indexed as

adolescentsmobile phonespatient complianceyoung adults

Identifiers

PMID29685863
PMCPMC5993532

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.