ArticlePloS one2018
Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder.
Article in PloS one, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 4 of them syntheses that pooled it.
What it found
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
23 citing papers in PubMed, 4 syntheses or guidelines pooled it, 45 citations in OpenAlex.
- Effects of Health Education Using Virtual Reality for Adolescents: A Systematic Review and Meta-Analysis.Journal of Korean Academy of Nursing · 2023Pooled it
- Use of Virtual Reality in Psychiatric Diagnostic Assessments: A Systematic Review.Frontiers in psychiatry · 2022Pooled it
- Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction.Translational psychiatry · 2021Pooled it
- Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review.Frontiers in neuroscience · 2019Pooled it
- Effects of virtual reality-based cue exposure therapy on craving and physiological responses in alcohol-dependent patients-a randomised controlled trial.BMC psychiatry · 2023Trial
- Assessing usability and acceptability of a VR digital therapeutic for treatment of substance use disorders.Journal of social work practice in the addictions · 2026Article
- Treating Behavioral Addictions With Augmented Reality and Virtual Reality: Scoping Review.Interactive journal of medical research · 2026Review
- Craving as a transdiagnostic marker of addiction? A perspective for behavioral addictions.Frontiers in behavioral neuroscience · 2026Article
- Virtual Humans in Virtual Reality Mental Health Research: Systematic Review.JMIR XR and spatial computing · 2025Review
- Investigating the Effectiveness of a Virtual-Reality-Based Mindfulness Intervention on Internet Gaming Disorder.Behavioral sciences (Basel, Switzerland) · 2024Article
- Assessment and treatment of mental health conditions in children and adolescents: A systematic scoping review of how virtual reality environments have been used.Clinical child psychology and psychiatry · 2024Article
- Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale.Postepy psychiatrii neurologii · 2024Article
- Playing Closer: Using Virtual Reality to Measure Approach Bias of Internet Gaming Disorder.Behavioral sciences (Basel, Switzerland) · 2023Article
- A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea.International journal of environmental research and public health · 2023Review
- Attentional biases and daily game craving dynamics: An ecological momentary assessment study.Journal of behavioral addictions · 2022Article
- EEG response to game-craving according to personal preference for games.Social cognitive and affective neuroscience · 2021Article
- Clinical Relevance of Immersive Virtual Reality in the Assessment and Treatment of Addictive Disorders: A Systematic Review and Future Perspective.Journal of clinical medicine · 2021Review
- Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App.JMIR serious games · 2021Article
- Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program.JMIR serious games · 2020Article
- The Use of Virtual Reality in Psychiatry: A Review.Soa--ch'ongsonyon chongsin uihak = Journal of child & adolescent psychiatry · 2020Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently noted in the research criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Offering controlled environments that increase cue-induced craving, virtual reality cue-exposure therapy has been shown to be effective for some addiction disorders. To assess the feasibility of virtual reality for patients with IGD, this study aimed to develop virtual environments that represent risk situations for inducing craving, and assess the effect of virtual reality in cue reactivity. A total of 64 male adolescents and young adults (34 with IGD and 30 without) were recruited for participation. We developed a virtual internet café environment and the participants were exposed to four different tasks. As the primary feasibility outcome, cravings were measured with a visual analogue scale measuring current urge to play a game after exposure to each task. The virtual internet café induced significantly greater cravings in patients with IGD compared to controls. Additionally, patients exhibited a significantly higher acceptance rate of an avatar's invitation to play a game together than that of controls. In IGD, craving response to the tasks was positively associated with the symptom severity score as measured by Young's Internet Addiction Test. These findings reveal that virtual reality laden with complex game-related cues could evoke game craving in patients with IGD and could be used in the treatment of IGD as a cue-exposure therapy tool for eliciting craving.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.