ArticleRehabilitation research and practice2018
Patients' and Health Professionals' Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy.
Article in Rehabilitation research and practice, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07125170 (Immersive Virtual Reality in Cognitive Rehabilitation of Patients With Post-Stroke Cognitive Impairment), which is not on this map. Cited by 17 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Immersive Virtual Reality in Cognitive Rehabilitation of Patients With Post-Stroke Cognitive Impairment: A Pilot Study at the Department of Physical Medicine and Rehabilitation, Clinical Hospital of the University of Chile
Who cites it
17 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Experience and needs of stroke patients in physical rehabilitation: a systematic review and meta-synthesis.BMC health services research · 2025Pooled it
- Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis.Journal of neuroengineering and rehabilitation · 2025Pooled it
- Virtual reality-based rehabilitation experience of stroke survivors: a meta-synthesis of qualitative studies.Frontiers in public health · 2025Pooled it
- Immersive virtual reality-based rehabilitation for subacute stroke: a randomized controlled trial.Journal of neurology · 2024Trial
- Rehabilitation clinicians' use of mainstream wireless technologies in practice: a scoping review.Disability and rehabilitation. Assistive technology · 2024Article
- Article
- Examining Usability, Acceptability, and Adoption of a Self-Directed, Technology-Based Intervention for Upper Limb Rehabilitation After Stroke: Cohort Study.JMIR rehabilitation and assistive technologies · 2023Article
- Factors that influence the adoption of rehabilitation technologies: a multi-disciplinary qualitative exploration.Journal of neuroengineering and rehabilitation · 2023Article
- Post-Stroke Rehabilitation of Distal Upper Limb with New Perspective Technologies: Virtual Reality and Repetitive Transcranial Magnetic Stimulation-A Mini Review.Journal of clinical medicine · 2023Review
- A focus group study of therapists' views on using a novel neuroanimation virtual reality game to deliver intensive upper-limb rehabilitation early after stroke.Archives of physiotherapy · 2022Article
- Effectiveness of Augmented Reality for Lower Limb Rehabilitation: A Systematic Review.Applied bionics and biomechanics · 2022Review
- Safety, Feasibility, and Acceptability of a New Virtual Rehabilitation Platform: A Supervised Pilot Study.Rehabilitation process and outcome · 2021Article
- Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study.Frontiers in aging neuroscience · 2021Article
- Coordination of reach-to-grasp in physical and haptic-free virtual environments.Journal of neuroengineering and rehabilitation · 2019Article
- Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury - A qualitative study.PloS one · 2018Article
- Virtual treadmill technology (C-mill) in gait rehabilitation after stroke: A qualitative interview study.Journal of rehabilitation and assistive technologies engineeringArticle
- The acceptability of virtual reality mindfulness for the treatment of insomnia: clinicians and patients' attitudes.International journal of clinical and health psychology : IJCHPArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundIn recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients' motivation by adding a playful element to therapy. However, reports on user experiences are still scarce.
methodsA qualitative investigation of patients' and therapists' perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention. Therapists participated in two focus group interviews after the completion of the intervention. The interviews were analyzed from a phenomenological perspective emphasizing the participants' perceptions and interpretations.
resultsFive key themes were identified from the patients' perspectives: (i) motivational factors, (ii) engagement, (iii) perceived improvements, (iv) individualization, and (v) device malfunction. The health professionals described the same themes as the patients but less positively, emphasizing negative technical challenges.
conclusionPatients and therapists mainly valued the intensive and motivational character of VR training. The playful nature of the training appeared to have a significant influence on the patients' moods and engagement and seemed to promote a "gung-ho" spirit, so they felt that they could perform more repetitions.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.