Evidence map›Paper›PMID 29559425›Full record

ArticleJMIR serious games2018

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study.

Marco Simões, Miguel Bernardes, Fernando Barros, Miguel Castelo-Branco

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 4 pooled it
4.4field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 4 syntheses or guidelines pooled it, 86 citations in OpenAlex.

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  6. Using GPS and Self-Report Data to Examine the Relationship Between Community Mobility and Community Participation Among Autistic Young Adults.The American journal of occupational therapy : official publication of the American Occupational Therapy Association · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 1 institution in 1 country.

Marco Simões *Coimbra Institute for Biomedical Imaging and Translational Research, Institute of Nuclear Sciences Applied to Health, University of Coimbra, Coimbra, Portugal.ORCID http://orcid.org/0000-0003-3713-2464
Miguel Bernardes *Coimbra Institute for Biomedical Imaging and Translational Research, Institute of Nuclear Sciences Applied to Health, University of Coimbra, Coimbra, Portugal.ORCID http://orcid.org/0000-0002-9108-2675
Fernando BarrosCenter for Informatics and Systems, University of Coimbra, Coimbra, Portugal.ORCID http://orcid.org/0000-0002-3792-2354
Miguel Castelo-BrancoCoimbra Institute for Biomedical Imaging and Translational Research, Institute of Nuclear Sciences Applied to Health, University of Coimbra, Coimbra, Portugal.ORCID http://orcid.org/0000-0003-4364-6373
University of Coimbra · PT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAutism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterized by impairments in social interaction and repetitive patterns of behavior, which can lead to deficits in adaptive behavior. In this study, a serious game was developed to train individuals with ASD for an important type of outdoor activity, which is the use of buses as a means of transportation.

objectiveThe aim of this study was to develop a serious game that defines a "safe environment" where the players became familiar with the process of taking a bus and to validate if it could be used effectively to teach bus-taking routines and adaptive procedures to individuals with ASD.

methodsIn the game, players were placed in a three-dimensional city and were submitted to a set of tasks that involved taking buses to reach specific destinations. Participants with ASD (n=10) underwent between 1 to 3 training sessions. Participants with typical development (n=10) were also included in this study for comparison purposes and received 1 control session.

resultsWe found a statistically significant increase in the measures of knowledge of the process of riding a bus, a reduction in the electrodermal activity (a metric of anxiety) measured inside the bus environments, and a high success rate of their application within the game (93.8%).

conclusionsThe developed game proved to be potentially useful in the context of emerging immersive virtual reality technologies, of which use in therapies and serious games is still in its infancy. Our findings suggest that serious games, using these technologies, can be used effectively in helping people with ASD become more independent in outdoor activities, specifically regarding the use of buses for transportation.

Indexed as

Autism Spectrum Disorderbus.serious gamestravel trainvirtual realityvirtual reality therapy

Identifiers

PMID29559425
PMCPMC5883078
OpenAlexW2789904168

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.