ArticleApplied cognitive psychology
Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation.
Article in Applied cognitive psychology. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 3 of them syntheses that pooled it.
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The trial behind it
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Who cites it
23 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.Neuropsychology review · 2020Pooled it
- Intrusive memories of trauma: A target for research bridging cognitive science and its clinical application.Clinical psychology review · 2019Pooled it
- Remote Technology-Based Training Programs for Children with Acquired Brain Injury: A Systematic Review and a Meta-Analytic Exploration.Behavioural neurology · 2019Pooled it
- Randomized clinical trial on the effects of a computerized cognitive training for pediatric patients with acquired brain injury or congenital malformation.Scientific reports · 2023Trial
- Home-based cognitive training in pediatric patients with acquired brain injury: preliminary results on efficacy of a randomized clinical trial.Scientific reports · 2020Trial
- Tetrix: A novel Tetris-based paradigm for neuroimaging research and clinical applications.Behavior research methods · 2026Article
- A Brief Technique to Reduce Flashbacks of Sexual Trauma in an Adolescent: Proof-of-Concept Case Study Using Imagery Interference.JMIR formative research · 2025Article
- Leveraging Swipe Gesture Interactions From Mobile Games as Indicators of Anxiety and Depression: Exploratory Study.JMIR mental health · 2025Article
- Sociodemographic correlates of cognitive performance in healthy children and adolescents.Frontiers in psychology · 2025Article
- fNIRS, EEG, ECG, and GSR reveal an effect of complex, dynamically changing environments on cognitive load, affective state, and performance, but not physiological stress.Frontiers in human neuroscience · 2025Article
- 'Flashforward' mental imagery in adolescents: exploring developmental differences and associations with mental health.Behavioural and cognitive psychotherapy · 2024Article
- Comparing a new visuospatial intervention administered 3 days after a trauma film to reduce the occurrence of intrusive visual memories: a single-center randomized, controlled trial in healthy participants.Frontiers in psychology · 2024Article
- Game-matching background music has an add-on effect for reducing emotionality of traumatic memories during reconsolidation intervention.Frontiers in psychiatry · 2023Article
- Online closed-loop real-time tES-fMRI for brain modulation: A technical report.Brain and behavior · 2022Article
- Visuospatial Working Memory Tasks May Not Reduce the Intensity or Distress of Intrusive Memories.Frontiers in psychiatry · 2022Article
- Selectively Interfering With Intrusive but Not Voluntary Memories of a Trauma Film: Accounting for the Role of Associative Memory.Clinical psychological science : a journal of the Association for Psychological Science · 2021Article
- Digitalizing a Brief Intervention to Reduce Intrusive Memories of Psychological Trauma: Qualitative Interview Study.JMIR mental health · 2021Article
- Playing Tetris Lets You Rate Odors as Less Intense.Frontiers in psychology · 2021Article
- Intrusive memories and voluntary memory of a trauma film: Differential effects of a cognitive interference task after encoding.Journal of experimental psychology. General · 2019Article
- Mobilum-a new mobile app to engage visuospatial processing for the reduction of intrusive visual memories.mHealth · 2019Article
Corrections and comments
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Authors and funding
4 authors.
Funding
Abstract
Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non-verbal reasoning, verbal and visuospatial short-term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.