ArticleCurrent zoology2017
Technical and conceptual considerations for using animated stimuli in studies of animal behavior.
Article in Current zoology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 41 papers.
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Who cites it
41 citing papers in PubMed.
- Stochastic modeling of long-legged ant A. gracilipes locomotion in laboratory experiments.PLoS computational biology · 2026Article
- How to Make Your Fish Work for You: Tips from Ethology and Ecology for Finding Appropriate Unconditioned Stimuli for Learning Studies withAnimals : an open access journal from MDPI · 2026Article
- Mate Choice in Western Mosquitofish (Animals : an open access journal from MDPI · 2024Article
- Assessment of sustainable baits for passive fishing gears through automatic fish behavior recognition.Scientific reports · 2024Article
- A simple semi-automated home-tank method and procedure to explore classical associative learning in adult zebrafish.Behavior research methods · 2024Article
- Behavioral and endocrine responses to noninteractive live and video conspecifics in males of the Siamese fighting fish.Current zoology · 2023Article
- Alteration of the temporal association between courtship audio and visual components affects female sexual response.Integrative zoology · 2023Article
- 2-D sex images elicit mate copying in fruit flies.Scientific reports · 2022Article
- Video playback versus live stimuli to assess quantity discrimination in angelfish (Pterophyllum scalare).Behavior research methods · 2022Article
- Adding colour-realistic video images to audio playbacks increases stimulus engagement but does not enhance vocal learning in zebra finches.Animal cognition · 2022Article
- Naturalistic neuroscience and virtual reality.Frontiers in systems neuroscience · 2022Review
- Going Beyond the "Synthetic Method": New Paradigms Cross-Fertilizing Robotics and Cognitive Neuroscience.Frontiers in psychology · 2022Review
- Methodological issues when using face prototypes: A case study on the Faceaurus dataset.Evolutionary human sciences · 2022Article
- Article
- Great apes' understanding of biomechanics: eye-tracking experiments using three-dimensional computer-generated animations.Primates; journal of primatology · 2021Article
- Article
- Simulations with Australian dragon lizards suggest movement-based signal effectiveness is dependent on display structure and environmental conditions.Scientific reports · 2021Article
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- Neural and endocrine responses to social stress differ during actual and virtual aggressive interactions or physiological sign stimuli.Behavioural processes · 2021Article
- Poor numerical performance of guppies tested in a Skinner box.Scientific reports · 2020Article
Corrections and comments
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Authors and funding
13 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Rapid technical advances in the field of computer animation (CA) and virtual reality (VR) have opened new avenues in animal behavior research. Animated stimuli are powerful tools as they offer standardization, repeatability, and complete control over the stimulus presented, thereby "reducing" and "replacing" the animals used, and "refining" the experimental design in line with the 3Rs. However, appropriate use of these technologies raises conceptual and technical questions. In this review, we offer guidelines for common technical and conceptual considerations related to the use of animated stimuli in animal behavior research. Following the steps required to create an animated stimulus, we discuss (I) the creation, (II) the presentation, and (III) the validation of CAs and VRs. Although our review is geared toward computer-graphically designed stimuli, considerations on presentation and validation also apply to video playbacks. CA and VR allow both new behavioral questions to be addressed and existing questions to be addressed in new ways, thus we expect a rich future for these methods in both ultimate and proximate studies of animal behavior.
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