ArticleFrontiers in psychology2017
Designing Awe in Virtual Reality: An Experimental Study.
Article in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05743062 (Awe Inducing Elements in Virtual Reality Applications), which is not on this map. Cited by 49 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Awe Inducing Elements in Virtual Reality Applications: A Prospective Study of Hospitalized Children
Who cites it
49 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effects of immersion in a simulated natural environment on stress reduction and emotional arousal: A systematic review and meta-analysis.Frontiers in psychology · 2022Pooled it
- Virtual Reality Induced Awe in Chronic Low Back Pain: A Mixed-Methods Study.Behavioral sciences (Basel, Switzerland) · 2026Article
- An Exploratory Investigation of the Influence of Setting and Meaning on Emotion Responses to Virtual Reality Environments.Behavioral sciences (Basel, Switzerland) · 2026Article
- The Influence of Deep Space and the Stars on Emotions.International journal of psychology : Journal international de psychologie · 2026Article
- The neurobiological basis of the awe experience in affective disorders: an exploratory EEG study.Frontiers in systems neuroscience · 2026Article
- The therapeutic role of self-transcendence in moral injury recovery:Frontiers in psychiatry · 2026Article
- A Virtual Reality Intervention to Promote Uptake of Medications for Opioid Use Disorder in the Emergency Department Following Opioid-Involved Overdose Based on Input From People With Lived Experience: Development Study.JMIR XR and spatial computing · 2026Article
- Virtual-reality induced nostalgia: Duration and psychological benefits.Behavior research methods · 2025Article
- Awe is characterized as an ambivalent affect in the human behavior and cortex.Communications psychology · 2025Article
- Virtual Reality Exercise with Autonomy Support Increases Positive Affect During Time Trial Exercise.Games for health journal · 2025Article
- Shifting perspectives: an investigation of a virtual reality awe experience in people going through cancer treatment.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2025Article
- Effectiveness of Virtual Reality in Reducing Pain and Stress During Office Hysteroscopy: A Randomized Controlled Trial.Healthcare (Basel, Switzerland) · 2025Article
- Contrasting cognitive, behavioral, and physiological responses to breathwork vs. naturalistic stimuli in reflective chamber and VR headset environments.PLOS mental health · 2025Article
- Measuring transformative virtual reality experiences in children's drawings.Memory & cognition · 2025Article
- Article
- IAVRS-International Affective Virtual Reality System: Psychometric Assessment of 360° Images by Using Psychophysiological Data.Sensors (Basel, Switzerland) · 2024Article
- The presence of fear: How subjective fear, not physiological changes, shapes the experience of presence.Journal of experimental psychology. General · 2024Article
- Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study.Scientific reports · 2024Article
- Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences.BMC psychology · 2024Article
- Observing the earth from space: Does a virtual reality overview effect experience increase pro-environmental behaviour?PloS one · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Awe is a little-studied emotion with a great transformative potential. Therefore, the interest toward the study of awe's underlying mechanisms has been increased. Specifically, researchers have been interested in how to reproduce intense feelings of awe within laboratory conditions. It has been proposed that the use of virtual reality (VR) could be an effective way to induce awe in controlled experimental settings, thanks to its ability of providing participants with a sense of "presence," that is, the subjective feeling of being displaced in another physical or imaginary place. However, the potential of VR as awe-inducing medium has not been fully tested yet. In the present study, we provided an evidence-based design and a validation of four immersive virtual environments (VEs) involving 36 participants in a within-subject design. Of these, three VEs were designed to induce awe, whereas the fourth VE was targeted as an emotionally neutral stimulus. Participants self-reported the extent to which they felt awe, general affect and sense of presence related to each environment. As expected, results showed that awe-VEs could induce significantly higher levels of awe and presence as compared to the neutral VE. Furthermore, these VEs induced significantly more positive than negative affect. These findings supported the potential of immersive VR for inducing awe and provide useful indications for the design of awe-inspiring virtual environments.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.