Evidence map›Paper›PMID 29403398›Full record

ReviewFrontiers in psychiatry2017

Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.

Michelle Colder Carras, Antonius J Van Rooij, Donna Spruijt-Metz, Joseph Kvedar, Mark D Griffiths, Yorghos Carabas, Alain Labrique

Abstract readReview
In one paragraph

Review in Frontiers in psychiatry, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 35 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
35citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

35 citing papers in PubMed, 4 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Michelle Colder CarrasJohns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States.
Antonius J Van RooijTrimbos Institute, Netherlands Institute of Mental Health and Addiction, Utrecht, Netherlands.
Donna Spruijt-MetzDornsife Center for Economic and Social Research, University of Southern California, Los Angeles, CA, United States.
Joseph KvedarHarvard Medical School, Boston, MA, United States.
Mark D GriffithsNottingham Trent University, Nottingham, United Kingdom.
Yorghos CarabasJohns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States.
Alain LabriqueJohns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States.

Funding

PSYCHIATRIC EPIDEMIOLOGY TRAINING PROGRAMT32MH014592 · NIMH · JOHNS HOPKINS UNIVERSITY · PI HEATHER E VOLK, Peter P. Zandi · 1985 to 2026
$8.5M
NIMH NIH HHS T32 MH014592
6 · The paper itself

Abstract

Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery.

Indexed as

eHealthInternetmental healthpreventionsocial mediasocial supporttechnologyvideo games

Identifiers

PMID29403398
PMCPMC5786876

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.