ArticleTranslational vision science & technology2018
Objective Assessment of Activity Limitation in Glaucoma with Smartphone Virtual Reality Goggles: A Pilot Study.
Article in Translational vision science & technology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04714424 (Comparing Vision Tests Integrated Into a Virtual Reality Technology Against Its Currently Used Analogues), which is not on this map. Cited by 9 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Comparing Vision Tests Integrated Into a Virtual Reality Technology Against Its Currently Used Analogues
Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Applications of Extended Reality in Ophthalmology: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Test Reliability and Compliance to a Twelve-Month Visual Field Telemedicine Study in Glaucoma Patients.Journal of clinical medicine · 2022Article
- Evaluating multidisciplinary glaucoma care: visual field progression and loss of sight year analysis in the community vs hospital setting.Eye (London, England) · 2022Article
- Seeing other perspectives: evaluating the use of virtual and augmented reality to simulate visual impairments (OpenVisSim).NPJ digital medicine · 2020Article
- Vision Parameters Most Important to Functionality in Glaucoma.Investigative ophthalmology & visual science · 2019Article
- Review
- Novel Means of Clinical Visual Function Testing among Glaucoma Patients, Including Virtual Reality.Journal of current glaucoma practiceReview
- Virtual Reality and Augmented Reality in Ophthalmology: A Contemporary Prospective.Asia-Pacific journal of ophthalmology (Philadelphia, Pa.)Review
- Democratizing Health Care in the Metaverse: How Video Games can Monitor Eye Conditions Using the Vision Performance Index: A Pilot Study.Ophthalmology scienceArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeTo evaluate the use of smartphone-based virtual reality to objectively assess activity limitation in glaucoma.
methodsCross-sectional study of 93 patients (54 mild, 22 moderate, 17 severe glaucoma). Sociodemographics, visual parameters, Glaucoma Activity Limitation-9 and Visual Function Questionnaire - Utility Index (VFQ-UI) were collected. Mean age was 67.4 ± 13.2 years; 52.7% were male; 65.6% were driving. A smartphone placed inside virtual reality goggles was used to administer the Virtual Reality Glaucoma Visual Function Test (VR-GVFT) to participants, consisting of three parts: stationary, moving ball, driving. Rasch analysis and classical validity tests were conducted to assess performance of VR-GVFT.
resultsTwenty-four of 28 stationary test items showed acceptable fit to the Rasch model (person separation 3.02, targeting 0). Eleven of 12 moving ball test items showed acceptable fit (person separation 3.05, targeting 0). No driving test items showed acceptable fit. Stationary test person scores showed good criterion validity, differentiating between glaucoma severity groups (
conclusionsSmartphone-based virtual reality may be a portable objective simulation test of activity limitation related to glaucomatous visual loss. TRANSLATIONAL RELEVANCE: The use of simulated virtual environments could help better understand the activity limitations that affect patients with glaucoma.
Indexed as
Identifiers
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.