ArticlePloS one2018
Move faster, think later: Women who play action video games have quicker visually-guided responses with later onset visuomotor-related brain activity.
Article in PloS one, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.
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Who cites it
14 citing papers in PubMed, 1 synthesis or guideline pooled it, 36 citations in OpenAlex.
- Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.Frontiers in psychiatry · 2019Pooled it
- Relating brain function to cognitive-visuomotor integration performance in working-aged adults with persisting concussion symptoms.Frontiers in human neuroscience · 2026Article
- Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy.Behavioral sciences (Basel, Switzerland) · 2024Article
- Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.European journal of investigation in health, psychology and education · 2024Article
- Cortical areas involved in grasping and reaching actions with and without visual information: An ALE meta-analysis of neuroimaging studies.Current research in neurobiology · 2023Review
- Association of Video Gaming With Cognitive Performance Among Children.JAMA network open · 2022Article
- Quantitatively assessing aging effects in rapid motor behaviours: a cross-sectional study.Journal of neuroengineering and rehabilitation · 2022Article
- Sex-related differences in visuomotor skill recovery following concussion in working-aged adults.BMC sports science, medicine & rehabilitation · 2022Article
- Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use.Frontiers in psychology · 2022Article
- Eye movement influences on coupled and decoupled eye-hand coordination tasks.Experimental brain research · 2021Article
- Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games.Frontiers in psychology · 2021Article
- Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.Brain sciences · 2020Review
- Effective learning is accompanied by high-dimensional and efficient representations of neural activity.Nature neuroscience · 2019Article
- Level up the brain! Novel PCA method reveals key neuroplastic refinements in action video gamers.Imaging neuroscience (Cambridge, Mass.)Article
Corrections and comments
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Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
A history of action video game (AVG) playing is associated with improvements in several visuospatial and attention-related skills and these improvements may be transferable to unrelated tasks. These facts make video games a potential medium for skill-training and rehabilitation. However, examinations of the neural correlates underlying these observations are almost non-existent in the visuomotor system. Further, the vast majority of studies on the effects of a history of AVG play have been done using almost exclusively male participants. Therefore, to begin to fill these gaps in the literature, we present findings from two experiments. In the first, we use functional MRI to examine brain activity in experienced, female AVG players during visually-guided reaching. In the second, we examine the kinematics of visually-guided reaching in this population. Imaging data demonstrate that relative to women who do not play, AVG players have less motor-related preparatory activity in the cuneus, middle occipital gyrus, and cerebellum. This decrease is correlated with estimates of time spent playing. Further, these correlations are strongest during the performance of a visuomotor mapping that spatially dissociates eye and arm movements. However, further examinations of the full time-course of visuomotor-related activity in the AVG players revealed that the decreased activity during motor preparation likely results from a later onset of activity in AVG players, which occurs closer to beginning motor execution relative to the non-playing group. Further, the data presented here suggest that this later onset of preparatory activity represents greater neural efficiency that is associated with faster visually-guided responses.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.