ReviewComputational intelligence and neuroscience2017
Enrichment of Human-Computer Interaction in Brain-Computer Interfaces via Virtual Environments.
Review in Computational intelligence and neuroscience, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 3 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
3 citing papers in PubMed.
- Implications of immersive technologies in healthcare sector and its built environment.Frontiers in medical technology · 2023Article
- A Review of EEG and fMRI Measuring Aesthetic Processing in Visual User Experience Research.Computational intelligence and neuroscience · 2021Review
- Corrigendum to "Enrichment of Human-Computer Interaction in Brain-Computer Interfaces via Virtual Environments".Computational intelligence and neuroscience · 2018Article
Corrections and comments
- Erratum issuedCorrigendum to "Enrichment of Human-Computer Interaction in Brain-Computer Interfaces via Virtual Environments".2018 · Luz María AV [corrected to Alonso-Valerdi LM], Víctor Rodrigo MG [corrected to Mercado-García VR]
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Tridimensional representations stimulate cognitive processes that are the core and foundation of human-computer interaction (HCI). Those cognitive processes take place while a user navigates and explores a virtual environment (VE) and are mainly related to spatial memory storage, attention, and perception. VEs have many distinctive features (e.g., involvement, immersion, and presence) that can significantly improve HCI in highly demanding and interactive systems such as brain-computer interfaces (BCI). BCI is as a nonmuscular communication channel that attempts to reestablish the interaction between an individual and his/her environment. Although BCI research started in the sixties, this technology is not efficient or reliable yet for everyone at any time. Over the past few years, researchers have argued that main BCI flaws could be associated with HCI issues. The evidence presented thus far shows that VEs can (1) set out working environmental conditions, (2) maximize the efficiency of BCI control panels, (3) implement navigation systems based not only on user intentions but also on user emotions, and (4) regulate user mental state to increase the differentiation between control and noncontrol modalities.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.