Evidence map›Paper›PMID 29302694›Full record

Trial reportJAMA ophthalmology2018

Effectiveness of a Binocular Video Game vs Placebo Video Game for Improving Visual Functions in Older Children, Teenagers, and Adults With Amblyopia: A Randomized Clinical Trial.

Tina Y Gao, Cindy X Guo, Raiju J Babu, Joanna M Black, William R Bobier, Arijit Chakraborty, Shuan Dai, Robert F Hess, Michelle Jenkins, Yannan Jiang and 13 more

Registry-linked trialOpen access · bronzeAbstract readMulticenter StudyRandomized Controlled Trial
In one paragraph

Trial report in JAMA ophthalmology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05620173 ('Validation and Development of New Dichoptic VR-gaming Method to Treat Childhood Amblyopia; Vedea Amblyopia Therapy), which is not on this map. Cited by 73 papers, 10 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
73citing papers in PubMed, 10 pooled it
11.5field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05620173 naunknown statusnot on this mapstarted 2023, after this paper: background citation

'Validation and Development of New Dichoptic VR-gaming Method to Treat Childhood Amblyopia; Vedea Amblyopia Therapy (VAT)

TypeinterventionalSponsorVedea Healthware BVRan2023 to 2024Enrolled74ConditionsAmblyopia, Anisometropic, Amblyopia Strabismic, AmblyopiaArmsVedea Amblyopia Therapy (VAT), Occlusion therapy
3 · Its place in the literature

Who cites it

73 citing papers in PubMed, 10 syntheses or guidelines pooled it, 151 citations in OpenAlex.

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  16. A randomized clinical trial of contrast increment protocols for binocular amblyopia treatment.Journal of AAPOS : the official publication of the American Association for Pediatric Ophthalmology and Strabismus · 2020
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13 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

23 authors at 7 institutions in 4 countries.

Tina Y GaoSchool of Optometry and Vision Science, The University of Auckland, Auckland, New Zealand.
Cindy X GuoSchool of Optometry and Vision Science, The University of Auckland, Auckland, New Zealand.
Raiju J BabuSchool of Optometry and Vision Science, University of Waterloo, Waterloo, Ontario, Canada.
Joanna M BlackSchool of Optometry and Vision Science, The University of Auckland, Auckland, New Zealand.
William R BobierSchool of Optometry and Vision Science, University of Waterloo, Waterloo, Ontario, Canada.
Arijit ChakrabortySchool of Optometry and Vision Science, University of Waterloo, Waterloo, Ontario, Canada.
Shuan DaiDepartment of Ophthalmology, Starship Children's Hospital, Auckland, New Zealand.
Robert F HessDepartment of Ophthalmology, McGill Vision Research, McGill University, Montreal, Quebec, Canada.
Michelle JenkinsNational Institute for Health Innovation, School of Population Health, The University of Auckland, Auckland, New Zealand.
Yannan JiangNational Institute for Health Innovation, School of Population Health, The University of Auckland, Auckland, New Zealand.
Lisa S KearnsCentre for Eye Research Australia, Royal Victorian Eye and Ear Hospital, Melbourne, Victoria, Australia.
Lionel KowalCentre for Eye Research Australia, Royal Victorian Eye and Ear Hospital, Melbourne, Victoria, Australia.
Carly S Y LamSchool of Optometry, The Hong Kong Polytechnic University, Hong Kong, China.
Peter C K PangSchool of Optometry, The Hong Kong Polytechnic University, Hong Kong, China.
Varsha ParagNational Institute for Health Innovation, School of Population Health, The University of Auckland, Auckland, New Zealand.
Roberto PieriCentre for Eye Research Australia, Royal Victorian Eye and Ear Hospital, Melbourne, Victoria, Australia.
Rajkumar Nallour RaveendrenSchool of Optometry and Vision Science, University of Waterloo, Waterloo, Ontario, Canada.
Jayshree SouthSchool of Optometry and Vision Science, The University of Auckland, Auckland, New Zealand.
Sandra Elfride StaffieriCentre for Eye Research Australia, Royal Victorian Eye and Ear Hospital, Melbourne, Victoria, Australia.
Angela WadhamNational Institute for Health Innovation, School of Population Health, The University of Auckland, Auckland, New Zealand.
Natalie WalkerNational Institute for Health Innovation, School of Population Health, The University of Auckland, Auckland, New Zealand.
Benjamin ThompsonSchool of Optometry and Vision Science, The University of Auckland, Auckland, New Zealand.
BRAVO Study Team
University of Auckland · NZUniversity of Waterloo · CACentre for Eye Research Australia · AUHong Kong Polytechnic University · HKUniversity of Melbourne · AUMcGill University · CAStarship Children's Health · NZ

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Importance: Binocular amblyopia treatment using contrast-rebalanced stimuli showed promise in laboratory studies and requires clinical trial investigation in a home-based setting. Objective: To compare the effectiveness of a binocular video game with a placebo video game for improving visual functions in older children and adults. Design, Setting, and Participants: The Binocular Treatment of Amblyopia Using Videogames clinical trial was a multicenter, double-masked, randomized clinical trial. Between March 2014 and June 2016, 115 participants 7 years and older with unilateral amblyopia (amblyopic eye visual acuity, 0.30-1.00 logMAR; Snellen equivalent, 20/40-20/200) due to anisometropia, strabismus, or both were recruited. Eligible participants were allocated with equal chance to receive either the active or the placebo video game, with minimization stratified by age group (child, age 7 to 12 years; teenager, age 13 to 17 years; and adult, 18 years and older). Interventions: Falling-blocks video games played at home on an iPod Touch for 1 hour per day for 6 weeks. The active video game had game elements split between eyes with a dichoptic contrast offset (mean [SD] initial fellow eye contrast, 0.23 [0.14]). The placebo video game presented identical images to both eyes. Main Outcomes and Measures: Change in amblyopic eye visual acuity at 6 weeks. Secondary outcomes included compliance, stereoacuity, and interocular suppression. Participants and clinicians who measured outcomes were masked to treatment allocation. Results: Of the 115 included participants, 65 (56.5%) were male and 83 (72.2%) were white, and the mean (SD) age at randomization was 21.5 (13.6) years. There were 89 participants (77.4%) who had prior occlusion. The mean (SD) amblyopic eye visual acuity improved 0.06 (0.12) logMAR from baseline in the active group (n = 56) and 0.07 (0.10) logMAR in the placebo group (n = 59). The mean treatment difference between groups, adjusted for baseline visual acuity and age group, was -0.02 logMAR (95% CI, -0.06 to 0.02; P = .25). Compliance with more than 25% of prescribed game play was achieved by 36 participants (64%) in the active group and by 49 (83%) in the placebo group. At 6 weeks, 36 participants (64%) in the active group achieved fellow eye contrast greater than 0.9 in the binocular video game. No group differences were observed for any secondary outcomes. Adverse effects included 3 reports of transient asthenopia. Conclusions and Relevance: The specific home-based binocular falling-blocks video game used in this clinical trial did not improve visual outcomes more than the placebo video game despite increases in fellow eye contrast during game play. More engaging video games with considerations for compliance may improve effectiveness. Trial Registration: anzctr.org.au Identifier: ACTRN12613001004752.

Indexed as

Computers, HandheldVideo GamesAdolescentAdultAmblyopiaChildDouble-Blind MethodFemaleHumansMaleMiddle AgedRefraction, OcularTreatment OutcomeVision, BinocularVisual AcuityYoung Adult

Identifiers

PMID29302694
PMCPMC6584719
OpenAlexW2781957004

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.