ArticleSensors (Basel, Switzerland)2018
Detection of Craving for Gaming in Adolescents with Internet Gaming Disorder Using Multimodal Biosignals.
Article in Sensors (Basel, Switzerland), 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
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Who cites it
17 citing papers in PubMed, 32 citations in OpenAlex.
- A Novel Cue-Induced Abdominal Reaction Analysis for Internet Gaming Disorder.Journal of medical systems · 2019Trial
- Treating Behavioral Addictions With Augmented Reality and Virtual Reality: Scoping Review.Interactive journal of medical research · 2026Review
- Psychophysiological response of individuals with internet gaming disorder to gaming content from social media.Addictive behaviors reports · 2025Article
- The influence of smartphone reduction on heart rate variability: a secondary analysis from a randomised controlled trial.Health psychology and behavioral medicine · 2025Article
- Physiological Regularity and Synchrony in Individuals with Gaming Disorder.Entropy (Basel, Switzerland) · 2024Article
- Biomarkers of Internet Gaming Disorder-A Narrative Review.Journal of clinical medicine · 2024Review
- AR-Enabled Persistent Human-Machine Interfaces via a Scalable Soft Electrode Array.Advanced science (Weinheim, Baden-Wurttemberg, Germany) · 2024Article
- Explicit and implicit effects of gaming content on social media on the behavior of young adults.Frontiers in psychology · 2024Article
- Altered Heart Rate Variability During Mobile Game Playing and Watching Self-Mobile Gaming in Individuals with Problematic Mobile Game Use: Implications for Cardiac Health.Psychology research and behavior management · 2024Article
- Heart Rate Variability during Online Video Game Playing in Habitual Gamers: Effects of Internet Addiction Scale, Ranking Score and Gaming Performance.Brain sciences · 2023Article
- The latent profile analysis of Chinese adolescents' gaming disorder: examination and validation.BMC psychiatry · 2023Article
- Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach.Frontiers in psychiatry · 2023Article
- Extended classifier system with continuous real-coded variables for feature extraction of instantaneous pulse-rate variability and respiration of individuals with gaming disorder.Biomedical engineering online · 2021Article
- Identification of Video Game Addiction Using Heart-Rate Variability Parameters.Sensors (Basel, Switzerland) · 2021Article
- Classification of Gamers Using Multiple Physiological Signals: Distinguishing Features of Internet Gaming Disorder.Frontiers in psychology · 2021Article
- Machine-Learning-Based Detection of Craving for Gaming Using Multimodal Physiological Signals: Validation of Test-Retest Reliability for Practical Use.Sensors (Basel, Switzerland) · 2019Article
- Video Game Addiction and Emotional States: Possible Confusion Between Pleasure and Happiness?Frontiers in psychology · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral addiction is becoming an issue of public concern. Teaching adolescents to suppress their craving for gaming in daily life situations is one of the core strategies for treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective in relieving the symptoms of a variety of addictions. When a computer-aided treatment strategy is applied to the treatment of IGD, detecting whether an individual is currently experiencing a craving for gaming is important. We aroused a craving for gaming in 57 adolescents with mild to severe IGD using numerous short video clips showing gameplay videos of three addictive games. At the same time, a variety of biosignals were recorded including photoplethysmogram, galvanic skin response, and electrooculogram measurements. After observing the changes in these biosignals during the craving state, we classified each individual participant's craving/non-craving states using a support vector machine. When video clips edited to arouse a craving for gaming were played, significant decreases in the standard deviation of the heart rate, the number of eye blinks, and saccadic eye movements were observed, along with a significant increase in the mean respiratory rate. Based on these results, we were able to classify whether an individual participant felt a craving for gaming with an average accuracy of 87.04%. This is the first study that has attempted to detect a craving for gaming in an individual with IGD using multimodal biosignal measurements. Moreover, this is the first that showed that an electrooculogram could provide useful biosignal markers for detecting a craving for gaming.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.