ArticleJMIR serious games2018
The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.
Article in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 3 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
17 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review.Journal of medical Internet research · 2023Pooled it
- Parents' Perceptions of Children's and Adolescents' Use of Electronic Devices to Promote Physical Activity: Systematic Review of Qualitative Evidence.JMIR mHealth and uHealth · 2023Pooled it
- Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies.JMIR mHealth and uHealth · 2023Pooled it
- Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review.Journal of medical Internet research · 2026Article
- Pokémon GO, Went, Gone…-Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study.Healthcare (Basel, Switzerland) · 2025Article
- Factors That Help and Hinder the Implementation of Community-Wide Behavior Change Programs.Health promotion practice · 2024Article
- Promoting Physical and Mental Health among Children and Adolescents via Gamification-A Conceptual Systematic Review.Behavioral sciences (Basel, Switzerland) · 2024Review
- Article
- Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach.JMIR pediatrics and parenting · 2022Article
- A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.JMIR serious games · 2022Article
- Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.Games for health journal · 2020Article
- Motivations and barriers to engagement with a technology-enabled community wide physical activity intervention.PloS one · 2020Article
- Physical Activity and Mobile Phone Apps in the Preschool Age: Perceptions of Teachers and Parents.JMIR mHealth and uHealth · 2019Article
- Maintenance of behaviour change following a community-wide gamification based physical activity intervention.Preventive medicine reports · 2019Article
- Active School Transportation in Winter Conditions: Biking Together is Warmer.International journal of environmental research and public health · 2019Article
- Pokémon GO Within the Context of Family Health: Retrospective Study.JMIR pediatrics and parenting · 2018Article
- Pokémon GO and Physical Activity in Asia: Multilevel Study.Journal of medical Internet research · 2018Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundPhysical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefore, there is a need to understand which game components can promote initial and sustained physical activity. By using a qualitative research approach, it is possible to achieve rich descriptions and enhance a deep understanding of the components promoting physical activity among children in a game such as Pokémon GO.
objectiveThe objective of this study was to explore children's and parents' experiences playing Pokémon GO.
methodsEight families comprising 13 children (aged 7-12 years) and 9 parents were selected using purposeful sampling. Data collected using focus groups were analyzed using qualitative latent content analysis.
resultsThe following three themes were revealed: (1) exciting and enjoyable exploration; (2) dangers and disadvantages; and (3) cooperation conquers competition. The first centers around the present and possible future aspects of Pokémon GO that promote physical activity. The second focuses on unwanted aspects and specific threats to safety when playing the game. The third shows that cooperation and togetherness are highly valued by the participants and that competition is fun but less important.
conclusionsComponents from Pokémon GO could enhance the efficacy of physical activity interventions. Cooperation and exploration are aspects of the game that preferably could be transferred into interventions aimed at promoting children's physical activity.
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