Evidence map›Paper›PMID 29298750›Full record

ArticleJMIR serious games2018

The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.

Anna-Karin Lindqvist, Darla Castelli, Josef Hallberg, Stina Rutberg

Abstract read
In one paragraph

Article in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

17 citing papers in PubMed, 3 syntheses or guidelines pooled it.

  1. Pooled it
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  15. Active School Transportation in Winter Conditions: Biking Together is Warmer.International journal of environmental research and public health · 2019
    Article
  16. Article
  17. Pokémon GO and Physical Activity in Asia: Multilevel Study.Journal of medical Internet research · 2018
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Anna-Karin LindqvistHealth and Rehabilitation, Department of Health Sciences, Luleå University of Technology, Luleå, Sweden.ORCID http://orcid.org/0000-0003-3145-7698
Darla CastelliKinetic Kidz Lab, Department of Kinesiology and Health Education, University of Texas at Austin, Austin, TX, United States.ORCID http://orcid.org/0000-0002-8862-578X
Josef HallbergDepartment of Computer Science, Electrical and Space Engineering, Luleå University of Technology, Luleå, Sweden.ORCID http://orcid.org/0000-0003-3191-8335
Stina RutbergHealth and Rehabilitation, Department of Health Sciences, Luleå University of Technology, Luleå, Sweden.ORCID http://orcid.org/0000-0001-9376-6053

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPhysical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefore, there is a need to understand which game components can promote initial and sustained physical activity. By using a qualitative research approach, it is possible to achieve rich descriptions and enhance a deep understanding of the components promoting physical activity among children in a game such as Pokémon GO.

objectiveThe objective of this study was to explore children's and parents' experiences playing Pokémon GO.

methodsEight families comprising 13 children (aged 7-12 years) and 9 parents were selected using purposeful sampling. Data collected using focus groups were analyzed using qualitative latent content analysis.

resultsThe following three themes were revealed: (1) exciting and enjoyable exploration; (2) dangers and disadvantages; and (3) cooperation conquers competition. The first centers around the present and possible future aspects of Pokémon GO that promote physical activity. The second focuses on unwanted aspects and specific threats to safety when playing the game. The third shows that cooperation and togetherness are highly valued by the participants and that competition is fun but less important.

conclusionsComponents from Pokémon GO could enhance the efficacy of physical activity interventions. Cooperation and exploration are aspects of the game that preferably could be transferred into interventions aimed at promoting children's physical activity.

Indexed as

cell phonechildexercisemobile appsparents

Identifiers

PMID29298750
PMCPMC5772067

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.