Evidence map›Paper›PMID 29233854›Full record

Trial reportBMJ (Clinical research ed.)2017

Efficacy of educational video game versus traditional educational apps at improving physician decision making in trauma triage: randomized controlled trial.

Deepika Mohan, Coreen Farris, Baruch Fischhoff, Matthew R Rosengart, Derek C Angus, Donald M Yealy, David J Wallace, Amber E Barnato

3 registry-linked trialsAbstract readComparative StudyRandomized Controlled Trial
In one paragraph

Trial report in BMJ (Clinical research ed.), 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 3 registered trials, which are not on this map. Cited by 32 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
32citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02857348 nacompletednot on this map

A Randomized Controlled Trial of a Video Game Intervention to Recalibrate Physician Heuristics

TypeinterventionalSponsorUniversity of PittsburghRan2016 to 2016Enrolled368ConditionsWounds and InjuriesArmsNight Shift, Educational Module
NCT03138304 nacompletednot on this map

Trial of a Video Game Intervention to Recalibrate Physician Heuristics: A Followup Study

TypeinterventionalSponsorUniversity of PittsburghRan2017 to 2017Enrolled142ConditionsWounds and InjuriesArmsVideo game, Educational program
NCT04516044 completednot on this map

Long-term Followup of Effects of Customized Videogames on Physician Triage Practices

TypeobservationalSponsorUniversity of PittsburghRan2016 to 2020Enrolled686ConditionsTrauma, Physician's RoleArmsVideo games
3 · Its place in the literature

Who cites it

32 citing papers in PubMed, 3 syntheses or guidelines pooled it.

  1. Pooled it
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  7. Serious games may improve physician heuristics in trauma triage.Proceedings of the National Academy of Sciences of the United States of America · 2018
    Trial
  8. Article
  9. Review
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  11. Verify the effects of esports on cognitive skill: focusing on decision making.BMC sports science, medicine & rehabilitation · 2025
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Deepika MohanScaife Hall, 3550 Terrace St, University of Pittsburgh, Pittsburgh, PA 15261, USA.
Coreen Farris4570 Fifth Avenue, Suite 600, RAND Corporation, Pittsburgh, PA 15213, USA.
Baruch FischhoffPorter Hall 219E, 5000 Forbes Avenue, Carnegie Mellon University, Pittsburgh, PA 15213, USA.
Matthew R RosengartF1266 Presbyterian Hospital, University of Pittsburgh, Pittsburgh, PA, 15213, USA.
Derek C AngusScaife Hall, 3550 Terrace St, University of Pittsburgh, Pittsburgh, PA 15261, USA.
Donald M Yealy3600 Meyran Avenue, University of Pittsburgh, Pittsburgh, PA 15260, USA.
David J WallaceScaife Hall, 3550 Terrace St, University of Pittsburgh, Pittsburgh, PA 15261, USA.
Amber E BarnatoThe Dartmouth Institute, Williamson Translational Building, 5th Floor, One Medical Center Drive, Lebanon, NH 03756, USA.

Funding

A novel intervention to make heuristics a source of power for physiciansDP2LM012339 · NLM · UNIVERSITY OF PITTSBURGH AT PITTSBURGH · PI MOHAN, DEEPIKA · 2015 to 2015
$2.3M
Understanding Regional Critical Care Delivery in Acute Respiratory FailureK08HL122478 · NHLBI · UNIVERSITY OF PITTSBURGH AT PITTSBURGH · PI WALLACE, DAVID JOHN · 2015 to 2018
$606k
NHLBI NIH HHS K08 HL122478NLM NIH HHS DP2 LM012339
6 · The paper itself

Abstract

objectiveTo determine whether a behavioral intervention delivered through a video game can improve the appropriateness of trauma triage decisions in the emergency department of non-trauma centers.

designRandomized clinical trial.

settingOnline intervention in national sample of emergency medicine physicians who make triage decisions at US hospitals.

participants368 emergency medicine physicians primarily working at non-trauma centers. A random sample (n=200) of those with primary outcome data was reassessed at six months.

interventionsPhysicians were randomized in a 1:1 ratio to one hour of exposure to an adventure video game (Night Shift) or apps based on traditional didactic education (myATLS and Trauma Life Support MCQ Review), both on iPads. Night Shift was developed to recalibrate the process of using pattern recognition to recognize moderate-severe injuries (representativeness heuristics) through the use of stories to promote behavior change (narrative engagement). Physicians were randomized with a 2×2 factorial design to intervention (game

main outcome measuresOutcomes of a virtual simulation that included 10 cases; in four of these the patients had severe injuries. Participants completed the simulation within four weeks of their intervention. Decisions to admit, discharge, or transfer were measured. The proportion of patients under-triaged (patients with severe injuries not transferred to a trauma center) was calculated then (primary outcome) and again six months later, with a different set of cases (primary outcome of follow-up study). The secondary outcome was effect of cognitive load on under-triage.

results149 (81%) physicians in the game arm and 148 (80%) in the traditional education arm completed the trial. Of these, 64/100 (64%) and 58/100 (58%), respectively, completed reassessment at six months. The mean age was 40 (SD 8.9), 283 (96%) were trained in emergency medicine, and 207 (70%) were ATLS (advanced trauma life support) certified. Physicians exposed to the game under-triaged fewer severely injured patients than those exposed to didactic education (316/596 (0.53)

conclusionsCompared with apps based on traditional didactic education, exposure of physicians to a theoretically grounded video game improved triage decision making in a validated virtual simulation. Though the observed effect was large, the wide confidence intervals include the possibility of a small benefit, and the real world efficacy of this intervention remains uncertain.

trial registrationclinicaltrials.gov; NCT02857348 (initial study)/NCT03138304 (follow-up).

Indexed as

AdultDecision MakingDecision Making, Computer-AssistedEmergency MedicineEmergency Service, HospitalFemaleHeuristicsHumansMaleMiddle AgedMobile ApplicationsOutcome Assessment, Health CarePhysiciansTrauma CentersTriageVideo Games

Identifiers

PMID29233854
PMCPMC5725983

What OpenQuestion holds

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LicenceCC BY-NC
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.