Evidence map›Paper›PMID 29218791›Full record

Trial reportDevelopmental neurobiology2018

A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.

Leanne Chukoskie, Marissa Westerfield, Jeanne Townsend

Abstract readClinical Trial
In one paragraph

Trial report in Developmental neurobiology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 1 pooled it
2.2field-weighted citation impact, top 12% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 1 synthesis or guideline pooled it, 30 citations in OpenAlex.

  1. Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.Journal of autism and developmental disorders · 2022
    Pooled it
  2. Article
  3. Review
  4. Article
  5. Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children.IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society · 2021
    Article
  6. Article
  7. Article
  8. Article
  9. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Leanne ChukoskieInstitute for Neural Computation, University of California, San Diego.
Marissa WesterfieldResearch on Autism and Development Laboratory, University of California, San Diego.
Jeanne TownsendResearch on Autism and Development Laboratory, University of California, San Diego.ORCID 0000-0002-6419-0312
Autism Research Institute · US

Funding

Wireless EEG System for Training Attention and Eye Movement in ASDR33MH096967 · NIMH · UNIVERSITY OF CALIFORNIA, SAN DIEGO · PI TOWNSEND, JEANNE · 2014 to 2016
$805k
Wireless EEG System for Training Attention and Eye Movement in ASDR21MH096967 · NIMH · UNIVERSITY OF CALIFORNIA, SAN DIEGO · PI TOWNSEND, JEANNE · 2012 to 2013
$486k
NIMH NIH HHS R21 MH096967NIMH NIH HHS R33 MH096967
6 · The paper itself

Abstract

In addition to the social, communicative and behavioral symptoms that define the disorder, individuals with ASD have difficulty re-orienting attention quickly and accurately. Similarly, fast re-orienting saccadic eye movements are also inaccurate and more variable in both endpoint and timing. Atypical gaze and attention are among the earliest symptoms observed in ASD. Disruption of these foundation skills critically affects the development of higher level cognitive and social behavior. We propose that interventions aimed at these early deficits that support social and cognitive skills will be broadly effective. We conducted a pilot clinical trial designed to demonstrate the feasibility and preliminary efficacy of using gaze-contingent video games for low-cost in-home training of attention and eye movement. Eight adolescents with ASD participated in an 8-week training, with pre-, mid- and post-testing of eye movement and attention control. Six of the eight adolescents completed the 8 weeks of training and all six showed improvement in attention (orienting, disengagement) and eye movement control or both. All game systems remained intact for the duration of training and all participants could use the system independently. We delivered a robust, low-cost, gaze-contingent game system for home use that, in our pilot training sample, improved the attention orienting and eye movement performance of adolescent participants in 8 weeks of training. We are currently conducting a clinical trial to replicate these results and to examine what, if any, aspects of training transfer to more real-world tasks. © 2017 Wiley Periodicals, Inc. Develop Neurobiol 78: 546-554, 2018.

Indexed as

AttentionEye MovementsTherapy, Computer-AssistedVideo GamesAdolescentAutism Spectrum DisorderChildFeasibility StudiesFemaleHumansMaleNeuropsychological TestsPilot ProjectsSocial BehaviorSpatial BehaviorTreatment OutcomeASDattentionautismclinical interventioneye movement

Identifiers

PMID29218791
PMCPMC5897171
OpenAlexW2774149764

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.