Evidence map›Paper›PMID 29211727›Full record

Trial reportPloS one2017

Playing Super Mario 64 increases hippocampal grey matter in older adults.

Greg L West, Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D Bohbot, Isabelle Peretz, Sylvie Belleville

Open access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in PloS one, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 33 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
33citing papers in PubMed, 3 pooled it
7.8field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

33 citing papers in PubMed, 3 syntheses or guidelines pooled it, 122 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Pooled it
  4. Trial
  5. Trial
  6. Science and Videogames: From Scientific Dissemination to Knowledge Production.American journal of human biology : the official journal of the Human Biology Council · 2026
    Article
  7. Review
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  14. Sedentary behavior and lifespan brain health.Trends in cognitive sciences · 2024
    Review
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  18. VR for Cognition and Memory.Current topics in behavioral neurosciences · 2023
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 4 institutions in 1 country.

Greg L WestDepartment of Psychology and Centre de Recherche en Neuropsychologie et Cognition, University of Montreal, Montreal, Quebec, Canada.ORCID http://orcid.org/0000-0002-2469-8728
Benjamin Rich ZendelInternational Laboratory for Brain, Music and Sound Research (BRAMS), Montreal, Quebec, Canada.
Kyoko KonishiDouglas Hospital Research Centre, Department of Psychiatry, McGill University, Verdun, Québec, Canada.
Jessica Benady-ChorneyDouglas Hospital Research Centre, Department of Psychiatry, McGill University, Verdun, Québec, Canada.
Veronique D BohbotDouglas Hospital Research Centre, Department of Psychiatry, McGill University, Verdun, Québec, Canada.
Isabelle PeretzDepartment of Psychology and Centre de Recherche en Neuropsychologie et Cognition, University of Montreal, Montreal, Quebec, Canada.
Sylvie BellevilleDepartment of Psychology, University of Montreal and Institut universitaire de gériatrie de Montréal, QC, Canada.
Douglas Mental Health University Institute · CAInternational Laboratory for Brain, Music and Sound Research · CAInstitut Universitaire de Gériatrie de Montréal · CAMemorial University of Newfoundland · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 64) on grey matter in the hippocampus, cerebellum, and the dorsolateral prefrontal cortex (DLPFC) of older adults. Older adults who were 55 to 75 years of age were randomized into three groups. The video game experimental group (VID; n = 8) engaged in a 3D-platform video game training over a period of 6 months. Additionally, an active control group took a series of self-directed, computerized music (piano) lessons (MUS; n = 12), while a no-contact control group did not engage in any intervention (CON; n = 13). After training, a within-subject increase in grey matter within the hippocampus was significant only in the VID training group, replicating results observed in younger adults. Active control MUS training did, however, lead to a within-subject increase in the DLPFC, while both the VID and MUS training produced growth in the cerebellum. In contrast, the CON group displayed significant grey matter loss in the hippocampus, cerebellum and the DLPFC.

Indexed as

Video GamesAgedBrainFemaleGray MatterHumansMaleMiddle Aged

Identifiers

PMID29211727
PMCPMC5718432
OpenAlexW2775362420

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.