ArticleJournal of neuroengineering and rehabilitation2017
A multisession evaluation of an adaptive competitive arm rehabilitation game.
Article in Journal of neuroengineering and rehabilitation, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
23 citing papers in PubMed, 1 synthesis or guideline pooled it, 81 citations in OpenAlex.
- Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.Journal of neuroengineering and rehabilitation · 2018Pooled it
- Impact of the robotic-assistance level on upper extremity function in stroke patients receiving adjunct robotic rehabilitation: sub-analysis of a randomized clinical trial.Journal of neuroengineering and rehabilitation · 2022Trial
- The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors.Journal of neuroengineering and rehabilitation · 2021Trial
- A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting.Journal of neuroengineering and rehabilitation · 2021Trial
- Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement.Journal of neuroengineering and rehabilitation · 2019Trial
- Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.Journal of neuroengineering and rehabilitation · 2018Trial
- Music meets robotics: a prospective randomized study on motivation during robot aided therapy.Journal of neuroengineering and rehabilitation · 2018Trial
- Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke.Clinical rehabilitation · 2025Article
- Artificial Empathy in Therapy and Healthcare: Advancements in Interpersonal Interaction Technologies.Cyborg and bionic systems (Washington, D.C.) · 2025Review
- Behavior Change Approaches in Digital Technology-Based Physical Rehabilitation Interventions Following Stroke: Scoping Review.Journal of medical Internet research · 2024Article
- The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review.JMIR serious games · 2023Article
- Patients' physiological reactions to competitive rehabilitation therapies assisted by robotic devices.Journal of neuroengineering and rehabilitation · 2023Article
- How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity.Frontiers in robotics and AI · 2023Article
- A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders.Healthcare (Basel, Switzerland) · 2022Article
- Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages.Current neurology and neuroscience reports · 2022Review
- Human-machine-human interaction in motor control and rehabilitation: a review.Journal of neuroengineering and rehabilitation · 2021Review
- Differences in Physiological Reactions Due to a Competitive Rehabilitation Game Modality.Sensors (Basel, Switzerland) · 2021Article
- Influence of Academic Performance, Level of Play, Sports Success, and Position of Play on the Motivation of the Young Football Player.International journal of environmental research and public health · 2020Article
- Characterizing Human Box-Lifting Behavior Using Wearable Inertial Motion Sensors.Sensors (Basel, Switzerland) · 2020Article
- Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.Games for health journal · 2020Review
Corrections and comments
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Authors and funding
4 authors at 3 institutions in 2 countries.
Funding
Abstract
backgroundPeople with neurological injuries such as stroke should exercise frequently and intensely to regain their motor abilities, but are generally hindered by lack of motivation. One way to increase motivation in rehabilitation is through competitive exercises, but such exercises have only been tested in single brief sessions and usually did not adapt difficulty to the patient's abilities.
methodsWe designed a competitive arm rehabilitation game for two players that dynamically adapts its difficulty to both players' abilities. This game was evaluated by two participant groups: 15 participants with chronic arm impairment who exercised at home with an unimpaired friend or relative, and 20 participants in the acute or subacute phase of stroke who exercised in pairs (10 pairs) at a rehabilitation clinic. All participants first played the game against their human opponent for 3 sessions, then played alone (against a computer opponent) in the final, fourth session. In all sessions, participants' subjective experiences were assessed with the Intrinsic Motivation Inventory questionnaire while exercise intensity was measured using inertial sensors built into the rehabilitation device. After the fourth session, a final brief questionnaire was used to compare competition and exercising alone.
resultsParticipants who played against an unimpaired friend or relative at home tended to prefer competition (only 1 preferred exercising alone), and exhibited higher enjoyment and exercise intensity when competing (first three sessions) than when exercising alone (last session). Participants who played against each other in the clinic, however, did not exhibit significant differences between competition and exercising alone. For both groups, there was no difference in enjoyment or exercise intensity between the first three sessions, indicating no negative effects of habituation or novelty.
conclusionsCompetitive exercises have high potential for unsupervised home rehabilitation, as they improve enjoyment and exercise intensity compared to exercising alone. Such exercises could thus improve rehabilitation outcome, but this needs to be tested in long-term clinical trials. It is not clear why participants who competed against each other at the clinic did not exhibit any advantages of competition, and further studies are needed to determine how different factors (environment, nature of opponent etc.) influence patients' experiences with competitive exercises.
trial registrationThe study is not a clinical trial. While human subjects are involved, they do not participate in a full rehabilitation intervention, and no health outcomes are examined.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.