Evidence map›Paper›PMID 29206183›Full record

ArticleInternational journal of environmental research and public health2017

Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.

Soo-Hyun Paik, Hyun Cho, Ji-Won Chun, Jo-Eun Jeong, Dai-Jin Kim

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

16 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Internet Gaming Disorder - An Emerging Digital Epidemic: Exploratory Analysis of Prevalence and Correlates among Young Adults of Tamil Nadu.Indian journal of community medicine : official publication of Indian Association of Preventive & Social Medicine · 2025
    Article
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  13. Patterns and Predictors of Internet Gaming Disorder: An Observational Study from Jordan.Clinical practice and epidemiology in mental health : CP & EMH · 2021
    Article
  14. Article
  15. Article
  16. Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options.International journal of environmental research and public health · 2020
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Soo-Hyun PaikDepartment of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul 06591, Korea. suehime@gmail.com.ORCID 0000-0001-7620-3101
Hyun ChoDepartment of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul 06591, Korea. sonap1@hanmail.net.
Ji-Won ChunDepartment of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul 06591, Korea. cuneus@naver.com.
Jo-Eun JeongDepartment of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul 06591, Korea. goodi11@hanmail.net.
Dai-Jin KimDepartment of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul 06591, Korea. kdj922@catholic.ac.kr.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorder (IGD). Responders of an online survey regarding smartphone and online game usage were classified by different gaming device usage patterns: (1) individuals who played only computer games; (2) individuals who played computer games more than smartphone games; (3) individuals who played computer and smartphone games evenly; (4) individuals who played smartphone games more than computer games; (5) individuals who played only smartphone games. Data on demographics, gaming-related behaviors, and scales for Internet and smartphone addiction, depression, anxiety disorder, and substance use were collected. Combined users, especially those who played computer and smartphone games evenly, had higher prevalence of IGD, depression, anxiety disorder, and substance use disorder. These subjects were more prone to develop IGD than reference group (computer only gamers) (B = 0.457, odds ratio = 1.579). Smartphone only gamers had the lowest prevalence of IGD, spent the least time and money on gaming, and showed lowest scores of Internet and smartphone addiction. Our findings suggest that gaming device usage patterns may be associated with the occurrence, course, and prognosis of IGD.

Indexed as

AdultAnxiety DisordersBehavior, AddictiveComputersDepressionFemaleGames, RecreationalHumansInternetMaleMiddle AgedPrevalenceSmartphoneSurveys and QuestionnairesVideo GamesYoung Adultcomorbiditygame device usage patternInternet gaming disordersmartphone

Identifiers

PMID29206183
PMCPMC5750930

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.