ArticleInternational journal of environmental research and public health2017
Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.
Article in International journal of environmental research and public health, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 2 of them syntheses that pooled it.
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Who cites it
16 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis.Journal of behavioral addictions · 2022Pooled it
- Mobile Phone Use and Mental Health. A Review of the Research That Takes a Psychological Perspective on Exposure.International journal of environmental research and public health · 2018Pooled it
- Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review.Journal of behavioral addictions · 2026Article
- Internet Gaming Disorder - An Emerging Digital Epidemic: Exploratory Analysis of Prevalence and Correlates among Young Adults of Tamil Nadu.Indian journal of community medicine : official publication of Indian Association of Preventive & Social Medicine · 2025Article
- Bidirectional associations of problematic social media use and problematic gaming with mental health difficulties and strengths in adolescents: Sex and social support as potential moderators.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2025Article
- Association between the Internet Gaming Disorder and Anxiety and Depression among University Students during COVID-19 Pandemic.Healthcare (Basel, Switzerland) · 2023Article
- Article
- Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study.JMIR serious games · 2023Article
- Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis.JMIR pediatrics and parenting · 2022Article
- Aberrant intrinsic neural network strength in individuals with "smartphone addiction": An MRI data fusion study.Brain and behavior · 2022Article
- An epidemiological study on factors influencing gaming disorder: An online cross-sectional design.Journal of family medicine and primary care · 2022Article
- Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020.International journal of environmental research and public health · 2021Article
- Patterns and Predictors of Internet Gaming Disorder: An Observational Study from Jordan.Clinical practice and epidemiology in mental health : CP & EMH · 2021Article
- Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the COVID-19 Pandemic.Frontiers in psychiatry · 2021Article
- Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming.International journal of environmental research and public health · 2020Article
- Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options.International journal of environmental research and public health · 2020Review
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorder (IGD). Responders of an online survey regarding smartphone and online game usage were classified by different gaming device usage patterns: (1) individuals who played only computer games; (2) individuals who played computer games more than smartphone games; (3) individuals who played computer and smartphone games evenly; (4) individuals who played smartphone games more than computer games; (5) individuals who played only smartphone games. Data on demographics, gaming-related behaviors, and scales for Internet and smartphone addiction, depression, anxiety disorder, and substance use were collected. Combined users, especially those who played computer and smartphone games evenly, had higher prevalence of IGD, depression, anxiety disorder, and substance use disorder. These subjects were more prone to develop IGD than reference group (computer only gamers) (B = 0.457, odds ratio = 1.579). Smartphone only gamers had the lowest prevalence of IGD, spent the least time and money on gaming, and showed lowest scores of Internet and smartphone addiction. Our findings suggest that gaming device usage patterns may be associated with the occurrence, course, and prognosis of IGD.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.