Evidence map›Paper›PMID 29166665›Full record

ArticlePloS one2017

Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference.

María V Navarro-Haro, Yolanda López-Del-Hoyo, Daniel Campos, Marsha M Linehan, Hunter G Hoffman, Azucena García-Palacios, Marta Modrego-Alarcón, Luis Borao, Javier García-Campayo

4 registry-linked trialsOpen access · goldAbstract read
In one paragraph

Article in PloS one, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 4 registered trials, which are not on this map. Cited by 91 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
91citing papers in PubMed, 7 pooled it
11.3field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03771300 nacompletednot on this mapstarted 2018, after this paper: background citation

Efficacy of a Mindfulness-based Intervention Programme With or Without Virtual Reality Support to Reduce Stress in University Students: Protocol for a Randomized Controlled Trial

TypeinterventionalSponsorJavier Garcia CampayoRan2018 to 2019Enrolled280ConditionsMental Health Wellness 1ArmsMindfulness, Mindfulness condition complemented by VR, Relaxation
NCT04334642 naunknown statusnot on this mapstarted 2019, after this paper: background citation

Mindfulness and Paralympic Sport: a Mindfulness Based Intervention for Paralympic Boccia Brazilian Team (MPS)

TypeinterventionalSponsorCentro Mente Aberta de MindfulnessRan2019 to 2021Enrolled25ConditionsStressArmsA mindfulness based intervention
NCT04472416 nacompletednot on this mapstarted 2021, after this paper: background citation

Impact of Virtual Reality Distraction on Pain and Anxiety for Bedside Abdominal VAC Dressing Change - A Randomized Controlled Clinical Trial (VIRPA)

TypeinterventionalSponsorUniversity of Lausanne HospitalsRan2021 to 2023Enrolled40ConditionsPain, Anxiety, Satisfaction, PatientArmsVRD in addition to standardized analgesic protocol
NCT07463638 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Effect of Mindfulness Intervention Based on Virtual Reality Technology on Anxiety and Pain in Minimally Invasive Vascular Surgery Under Local Anesthesia: a Single-center, Prospective, Randomized Controlled Clinical Study

TypeinterventionalSponsorTongji HospitalRan2026 to 2027Enrolled160ConditionsAnxiety, PainArmsMindfulness intervention based on virtual reality technology
3 · Its place in the literature

Who cites it

91 citing papers in PubMed, 7 syntheses or guidelines pooled it, 245 citations in OpenAlex.

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  6. Virtual reality relaxation for the general population: a systematic review.Social psychiatry and psychiatric epidemiology · 2021
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31 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 6 institutions in 2 countries.

María V Navarro-HaroHospital General de Catalunya, Barcelona, Spain.
Yolanda López-Del-HoyoUniversidad de Zaragoza, Zaragoza, Spain.
Daniel CamposUniversitat Jaume I, Castellón, Spain.
Marsha M LinehanBehavioral Research & Therapy Clinics, University of Washington, Seattle, WA, United States of America.
Hunter G HoffmanVirtual Reality Research Center at the Human Photonics Lab, Mechanical Engineering, University of Washington Seattle, Seattle, WA, United States of America.
Azucena García-PalaciosUniversitat Jaume I, Castellón, Spain.
Marta Modrego-AlarcónRed de Investigación en Atención Primaria (REDIAPP), Zaragoza, Spain.
Luis BoraoRed de Investigación en Atención Primaria (REDIAPP), Zaragoza, Spain.
Javier García-CampayoRed de Investigación en Atención Primaria (REDIAPP), Zaragoza, Spain.
Red de Investigación en Actividades Preventivas y Promoción de la Salud · ESUniversitat Jaume I · ESUniversity of Washington · USHospital General de Catalunya · ESHospital Universitario Miguel Servet · ESUniversidad de Zaragoza · ES

Funding

OPTIMIZING THE CONTROL OF PAIN FROM SEVERE BURNSR01GM042725 · NIGMS · UNIVERSITY OF WASHINGTON · PI PATTERSON, DAVID R · 1990 to 2018
$7.5M
Controlling Pain After TraumaR01AR054115 · NIAMS · UNIVERSITY OF WASHINGTON · PI PATTERSON, DAVID R · 2007 to 2017
$4.6M
Identifying Virtual Reality Analgesia Mechanisms by Pharmacologic ManipulationR01DA026438 · NIDA · UNIVERSITY OF WASHINGTON · PI SHARAR, SAM R · 2009 to 2013
$1.9M
NIAMS NIH HHS R01 AR054115NIDA NIH HHS R01 DA026438NIGMS NIH HHS R01 GM042725
6 · The paper itself

Abstract

Regular mindfulness practice benefits people both mentally and physically, but many populations who could benefit do not practice mindfulness. Virtual Reality (VR) is a new technology that helps capture participants' attention and gives users the illusion of "being there" in the 3D computer generated environment, facilitating sense of presence. By limiting distractions from the real world, increasing sense of presence and giving people an interesting place to go to practice mindfulness, Virtual Reality may facilitate mindfulness practice. Traditional Dialectical Behavioral Therapy (DBT®) mindfulness skills training was specifically designed for clinical treatment of people who have trouble focusing attention, however severe patients often show difficulties or lack of motivation to practice mindfulness during the training. The present pilot study explored whether a sample of mindfulness experts would find useful and recommend a new VR Dialectical Behavioral Therapy (DBT®) mindfulness skills training technique and whether they would show any benefit. Forty four participants attending a mindfulness conference put on an Oculus Rift DK2 Virtual Reality helmet and floated down a calm 3D computer generated virtual river while listening to digitized DBT® mindfulness skills training instructions. On subjective questionnaires completed by the participants before and after the VR DBT® mindfulness skills training session, participants reported increases/improvements in state of mindfulness, and reductions in negative emotional states. After VR, participants reported significantly less sadness, anger, and anxiety, and reported being significantly more relaxed. Participants reported a moderate to strong illusion of going inside the 3D computer generated world (i.e., moderate to high "presence" in VR) and showed high acceptance of VR as a technique to practice mindfulness. These results show encouraging preliminary evidence of the feasibility and acceptability of using VR to practice mindfulness based on clinical expert feedback. VR is a technology with potential to increase computerized dissemination of DBT® skills training modules. Future research is warranted.

Indexed as

MeditationMindfulnessVirtual RealityAdultAgedBehavior TherapyEmotionsFeasibility StudiesHumansMiddle AgedPilot ProjectsYoung Adult

Identifiers

PMID29166665
PMCPMC5699841
OpenAlexW2769518064

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.